LAYA the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 robe a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a condenser vane (49, 36, D) a ring of flight (49, 37, D) a +0 orcbow of electrocution (50, 24, D) a lightning rod (4/4) (50, 25, D) an amulet of wildshape (50, 36, D) a parchment of Anguish (50, 37, D) a staff of necromancy (51, 24, D) a lightning rod (4/4) (51, 25, D) a staff of necromancy (unseen) (52, 25, D) a staff of fire (unseen) (52, 36, D) an amulet of faith (52, 39, D) a +0 rapier a +0 animal skin a ring of protection from fire (52, 40, D) a +0 quarterstaff a +0 robe a ring of see invisible (53, 24, D) a box of beasts (53, 25, D) a +2 spectral quarterstaff (unseen) (53, 36, D) a +0 heavy hand axe (53, 37, D) a +4 ring of protection (53, 39, D) a water moccasin corpse (53, 40, D) a water moccasin corpse (54, 24, D) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. (unseen) (54, 25, D) a staff of cold (unseen) (54, 36, D) a +2 morningstar of protection (unseen) (55, 24, D) a +4 bardiche of freezing (unseen) (55, 38, D) a cane toad corpse (59, 36, D) a staff of conjuration (59, 37, D) the +2 leather armour "Buth" {Harm Will+} Harm: It increases damage dealt and taken. Will+: It increases your willpower. (60, 0, D) a +0 dagger a +0 robe (60, 36, D) a ring of poison resistance (60, 37, D) a storm talisman (60, 39, D) a +3 demon blade a +0 plate armour (60, 40, D) a +0 great sword of flaming (61, 8, D) a +2 vampiric lajatang (61, 9, D) a +0 flail a +0 robe (61, 16, D) a parchment of Freezing Cloud (61, 29, D) a +0 giant club (61, 37, D) a parchment of Irradiate (61, 40, D) a +1 halberd (still there?) a +0 plate armour (still there?) (62, 3, D) a +0 long sword of freezing a +0 robe (62, 4, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 8, D) a +0 hand axe (62, 9, D) the wellspring talisman of Uskayaw, Leaping {Stlth+} [wellspring talisman] Stlth+: It makes you more stealthy. (62, 17, D) an amulet of guardian spirit (62, 19, D) +5 ice dragon scales (62, 26, D) a storm talisman (62, 27, D) a +3 scale mail of cold resistance (62, 28, D) a +0 giant club (62, 29, D) a +0 giant club (62, 36, D) a +2 short sword of electrocution (62, 37, D) a +2 heavy war axe (62, 41, D) a +2 great sword of flaming (unseen) (63, 0, D) a staff of cold (63, 8, D) a +6 ring of strength (63, 9, D) a +0 short sword (63, 17, D) a +1 heavy mace (63, 27, D) the spider talisman of Ignis's Esteem {rPois} [spider talisman] rPois: It protects you from poison. (63, 28, D) 4 large rocks (63, 29, D) a +0 giant spiked club a +0 giant club (63, 36, D) a staff of air (63, 39, D) a hell hog corpse (64, 17, D) a ring of flight (64, 26, D) a Fen Folio (64, 27, D) a +0 giant club a parchment of Sphinx Sisters (64, 28, D) a +0 giant club a +0 giant club (65, 26, D) the +10 whip "Kenyxuto" {freeze, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (65, 29, D) a +0 giant club a +0 giant club (67, 0, D) a +6 spear of venom (69, 0, D) the +0 robe "Aciw" {rCorr} rCorr: It protects you from acid and corrosion. (69, 10, D) a +0 trident (69, 36, D) a +0 helmet of light (70, 8, D) a +3 chain mail of willpower (70, 9, D) a ring of resist corrosion (70, 10, D) a +0 trident (70, 36, D) a staff of earth (71, 8, D) the +1 leather armour of Music {rF- Str+3 Dex+6} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (71, 10, D) a +2 trident of venom a boomerang a +0 trident (71, 16, D) a +1 chain mail of willpower (71, 17, D) a parchment of Discord (71, 26, D) a +2 great sword of electrocution (71, 27, D) a +0 long sword a +0 leather armour a +1 chain mail of poison resistance (71, 36, D) a +3 quarterstaff of pain (71, 37, D) a +0 trident a +4 trident of protection (71, 40, D) a +0 hand axe a +0 hand axe (72, 8, D) a +0 battleaxe of flaming (72, 16, D) the +7 short sword "Wayllaus" {antimagic, Fly rN+++ Stlth+} Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (72, 17, D) a staff of necromancy (72, 18, D) a +1 morningstar of venom a +0 ring mail (72, 19, D) a +0 arbalest (72, 20, D) a +0 bardiche a +0 chain mail (72, 21, D) a +3 antimagic halberd a +0 plate armour (72, 26, D) a +1 vampiric short sword a +0 robe a staff of air an elf corpse (skeletalised by now) (72, 27, D) a +0 heavy scimitar (72, 29, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 36, D) a +2 leather armour of fire resistance a staff of air (72, 37, D) a staff of conjuration (73, 1, D) a parchment of Manifold Assault (73, 20, D) a +6 ring of intelligence a +2 great sword of pain a +0 plate armour a human corpse (skeletalised by now) (73, 26, D) a parchment of Splinterfrost Shell (73, 27, D) a +0 short sword (73, 37, D) a +2 arbalest of freezing (74, 3, D) a wolf corpse (skeletalised by now) (74, 7, D) a +0 trident a boomerang (74, 19, D) a +0 war axe a +0 ring mail (75, 1, D) the +8 long sword of Midwinter {venom, *Slow Dex+6} *Slow: It may slow you when you take damage. Dex+6: It affects your dexterity (+6). (75, 30, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 36, D) a staff of air