Dungeon Crawl Stone Soup version 0.34-a0-943-ga3357b45eb (webtiles) character file. Game seed: 3959153797968523872 123 LAYA the Magician (level 5, -3/35 HPs) Began as a Djinni Conjurer on Oct 13, 2025. Slain by a wight ... wielding a +2 great sword (18 damage) ... on level 3 of the Dungeon. The game lasted 00:01:50 (1953 turns). LAYA the Magician (Djinni Conjurer) Turns: 1953, Time: 00:01:50 Health: -3/35 AC: 5 Str: 6 XL: 5 Next: 28% Gold: 98 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +2 helmet {Snipe} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . c - Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: faith, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +2 helmet of sniping (worn) Magical Staves b - a staff of air (weapon) f - a staff of necromancy Jewellery c - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} (You found it on level 2 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Scrolls w - a scroll of enchant weapon e - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} t - 2 scrolls of teleportation Potions d - 3 potions of berserk rage {unknown} f - a potion of enlightenment {unknown} k - a potion of curing {unknown} j - a potion of might {unknown} Skills: + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Apportation Tloc 50% N/A 1% 1 f - Lesser Beckoning Tloc 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:3 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Search for what [Enter for "."]? . Okay, then. What level of the Dungeon? (default 3, ? - help) There is a stone staircase leading down here. You fly downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found four items. There is a stone staircase leading up here. There are monsters nearby! The magic dart hits the clockroach. The clockroach is warded from harm. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the clockroach! The clockroach is heavily wounded. The clockroach is knocked back by the mystic blast. The mystic blast hits the wight! The wight is heavily damaged. The wight is knocked back by the mystic blast. The mystic blast hits the wight. The wight is heavily damaged. The wight is knocked back by the mystic blast. The mystic blast hits the wight but does no damage. The wight hits you with a +2 great sword! The wight barely misses you. You fly upwards. There is a stone staircase leading down here. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 great sword and wearing a +0 robe (79% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +2 great sword!! Ouch! That really hurt! You die... ......##...#.....######..##.# ......##.#.#...#.##.....###.# †.....##.#.#........##..###.# ..######.#.#.....#####.###..# .## ###^.#.#...#.# #.# #.## .# #..÷#..#.###.# #.# #.# ## #.#......# #.# ##.# #.# #####......### #.# #..# #.# ......#.#..# #@# #.## #.# #####.....## #z## #.# #.# .........## #..###.# #.# ###......########.##..# #.# ##.###........<#.##.## ##.# #..###.#######.#.##.# #..# ##.###..# #.#.##.# #.## ...##..## #...#..####.#### ...#..## ###............# You could see a wight. Vanquished Creatures A scorpion (D:3) 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) 9 endoplasms 4 hobgoblins 3 jackals (D:1) 2 ball pythons (D:2) 6 bats 4 frilled lizards 5 goblins 5 kobolds 5 quokkas 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 217 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 564 | D:2 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 575 | D:2 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 731 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 731 | D:2 | Learned a level 1 spell: Apportation 928 | D:2 | Found a faded altar of an unknown god. 1066 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1658 | D:3 | Found Qyuminel's Jewellery Boutique. 1783 | D:3 | Noticed a scorpion 1788 | D:3 | Killed a scorpion 1789 | D:3 | Reached XP level 5. HP: 30/35 MP: 0/0 1789 | D:3 | Learned a level 2 spell: Lesser Beckoning 1808 | D:3 | Found a shadowy altar of Dithmenos. 1953 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_rooms, serial_park_tiny_1 D:2: layout_loops_ring, ebering_ecumenical_altar_sacrificial D:3: layout_rooms, nicolae_dithmenos_through_a_glass_darkly, serial_shops, shop D:4: layout_cave_pods, minmay_temple_entry_tees, cheibrodos_sewer_entry_drain Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 69 | 29 || 98 Searing Ray | 2 | 2 || 4 Apportation | 1 | || 1 Iskenderun's Myst | | 1 || 1 Read: Teleportation | | 1 || 1 Enchant weapon | | 1 || 1 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1950 | 1896 | 54 | 0 | 1677 | 4 | 487.5 | Dungeon | 1950 | 1896 | 54 | 0 | 1677 | 4 | 487.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 846 daAuts D:1: 563 daAuts D:3: 536 daAuts D:4: 3 daAuts