Dungeon Crawl Stone Soup version 0.34-a0-824-g550f29803e (webtiles) character file. Game seed: 4235216785886337022 477 LAYA the Magician (level 7, -4/45 HPs) Began as a Djinni Conjurer on Sept 20, 2025. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon. The game lasted 00:04:21 (3716 turns). LAYA the Magician (Djinni Conjurer) Turns: 3716, Time: 00:04:22 Health: -4/45 AC: -2 Str: 9 XL: 7 Next: 33% Gold: 290 EV: 10 Int: 25 God: SH: 0 Dex: 11 rFire + + . (33%) a - staff of necromancy rCold x . . (150%) (no offhand) rNeg + + . (20%) c - +0 leather armour of Orphy {*Corrode rPois rN+ Int+3} rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves {Str+3} SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: corrode self (3%), infuse magic (-5 HP) @: corroded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 290 gold pieces. Inventory: Armour c - the +0 leather armour of Orphy (worn) {*Corrode rPois rN+ Int+3} (You found it on level 2 of the Dungeon) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). d - a +0 helmet (worn) e - a +0 pair of gloves of strength (worn) Magical Staves a - a staff of necromancy (weapon) b - a staff of alchemy Scrolls c - a scroll of brand weapon {unknown} e - a scroll of vulnerability {unknown} t - 3 scrolls of teleportation m - 2 scrolls of fog {unknown} q - 2 scrolls of immolation {unknown} w - a scroll of enchant weapon d - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} j - a scroll of fear {unknown} u - a scroll of noise {unknown} Potions w - a potion of heal wounds b - 2 potions of brilliance c - 3 potions of curing k - a potion of lignification {unknown} l - a potion of might {unknown} n - a potion of enlightenment {unknown} o - 2 potions of resistance {unknown} p - a potion of berserk rage {unknown} f - 2 potions of invisibility {unknown} Skills: + Level 0.8 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 6.2 Spellcasting * Level 6.2 Conjurations * Level 6.2 Hexes * Level 6.2 Summonings * Level 6.2 Necromancy * Level 6.2 Translocations * Level 6.2 Forgecraft * Level 6.2 Fire Magic * Level 6.2 Ice Magic * Level 6.2 Air Magic * Level 6.2 Earth Magic * Level 6.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 8% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Lesser Beckoning Tloc 76% N/A 1% 2 g - Mephitic Cloud Conj/Alch/Air 38% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:4 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. You stop channelling your searing ray. The water moccasin completely misses you. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest! The orc priest is almost dead. The searing ray hits the orc priest! You kill the orc priest! (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the orc priest. You kill the orc priest! The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin bites you. You die... .. #######<.....############# .. ###.########........ ..o #..#####....####### ..o +......)......###### .... #########...#....... ....# ###...)..... .....######### ###########...... .............####...[............ ....#.......)))S@.##########..... ).. #.......####### ..... ## ######### ..... ##### You could see a water moccasin. Vanquished Creatures An ogre (D:5) A howler monkey (D:5) A bombardier beetle (D:3) A jelly (D:4) A hound (D:4) 2 orc priests (D:5) A clockroach (D:4) An iguana (D:5) 3 orc wizards A gnoll (D:2) An adder (D:3) 2 dart slugs (D:1) A ribbon worm (D:2) 7 orcs 5 endoplasms 7 hobgoblins 3 quokkas 5 ball pythons 4 bats 2 frilled lizards (D:2) 6 goblins 3 kobolds 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 578 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 578 | D:1 | Learned a level 1 spell: Kiss of Death 1008 | D:2 | Identified the +0 leather armour of Orphy {*Corrode rPois | rN+ Int+3} 1093 | D:2 | You are sucked into a shaft and drop 2 floors! 1108 | D:4 | Reached XP level 4. HP: 14/31 MP: 0/0 1414 | D:3 | Reached XP level 5. HP: 30/35 MP: 0/0 1414 | D:3 | Learned a level 2 spell: Lesser Beckoning 1939 | D:3 | Reached skill level 5 in Spellcasting 1939 | D:3 | Reached skill level 5 in Conjurations 1939 | D:3 | Reached skill level 5 in Hexes 1939 | D:3 | Reached skill level 5 in Summonings 1939 | D:3 | Reached skill level 5 in Necromancy 1939 | D:3 | Reached skill level 5 in Translocations 1939 | D:3 | Reached skill level 5 in Forgecraft 1939 | D:3 | Reached skill level 5 in Fire Magic 1939 | D:3 | Reached skill level 5 in Ice Magic 1939 | D:3 | Reached skill level 5 in Air Magic 1939 | D:3 | Reached skill level 5 in Earth Magic 1939 | D:3 | Reached skill level 5 in Alchemy 2124 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 2793 | D:4 | Found Sizxi's Jewellery Shop. 3413 | D:5 | Entered Level 5 of the Dungeon 3477 | D:5 | Reached XP level 7. HP: 41/45 MP: 0/0 3477 | D:5 | Learned a level 3 spell: Mephitic Cloud 3716 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, st_stairs_8 D:2: layout_rooms, minmay_increasing_density D:3: layout_loops_cross D:4: layout_layer_cave, serial_shops, nicolae_shop_gaudy_bauble, chequers_serial_rivers_micro_b D:5: layout_rooms, worldfamousw_hep_ancestral_shrine Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.2 Conjurations | 4 5 6 | 6.2 Hexes | 4 5 6 | 6.2 Summonings | 4 5 6 | 6.2 Necromancy | 4 5 6 | 6.2 Translocations | 4 5 6 | 6.2 Forgecraft | 4 5 6 | 6.2 Fire Magic | 4 5 6 | 6.2 Ice Magic | 4 5 6 | 6.2 Air Magic | 4 5 6 | 6.2 Earth Magic | 4 5 6 | 6.2 Alchemy | 4 5 6 | 6.2 Armour | | 0.8 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 2 | || 2 Melee: Staff | | 2 | || 2 Cast: Magic Dart | 73 | 20 | 2 || 95 Searing Ray | 3 | 11 | 5 || 19 Kiss of Death | | 2 | || 2 Drink: Heal wounds | | | 2 || 2 Read: Identify | | 6 | || 6 Armour: Robe | 1 | | || 1 Leather armour | 1 | 7 | 14 || 22 Dodge: Dodged | 3 | 3 | 6 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3711 | 3477 | 234 | 0 | 3094 | 5 | 742.2 | Dungeon | 3711 | 3477 | 234 | 0 | 3094 | 5 | 742.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1262 daAuts D:3: 820 daAuts D:2: 669 daAuts D:1: 656 daAuts D:5: 302 daAuts