Dungeon Crawl Stone Soup version 0.34-a0-166-g0397c6d773 (webtiles) character file. Game seed: 11993362477389947237 396 LAYA the Magician (level 7, -15/47 HPs) Began as a Djinni Conjurer on July 1, 2025. Demolished by an ogre ... wielding a +0 giant club (17 damage) ... on level 5 of the Dungeon. The game lasted 00:05:22 (3659 turns). LAYA the Magician (Djinni Conjurer) Turns: 3659, Time: 00:05:23 Health: -15/47 AC: 3 Str: 6 XL: 7 Next: 9% Gold: 205 EV: 11 Int: 24 God: SH: 5 Dex: 11 rFire + + . h - staff of cold rCold . . . (no offhand) rNeg + + . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . b - amulet "Vaibruupui" {Reflect rN++ Int+2 SH+5} Will ..... f - +4 ring of slaying Stlth ++ (no ring) HPRegen 0.27/turn %: reflection, infuse magic (-16 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons g - the +7 trident of the Crocodile {freeze, rF+ Str+3} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) e - a +0 helmet (worn) Magical Staves h - a staff of cold (weapon) Jewellery b - the amulet "Vaibruupui" (worn) {Reflect rN++ Int+2 SH+5} (You acquired it on level 3 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). f - a +4 ring of slaying (worn) k - an amulet of faith Wands m - a wand of flame (11) Scrolls p - a scroll of summoning {unknown} Potions c - 2 potions of enlightenment {unknown} d - 2 potions of lignification {unknown} i - a potion of mutation {unknown} j - a potion of attraction {unknown} l - a potion of might {unknown} n - a potion of resistance {unknown} o - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 3.1 Dodging - Level 2.0 Stealth + Level 0.1 Shields + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations + Level 5.6 Forgecraft + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 8% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Static Discharge Conj/Air 68% 3-6/arc 1% 2 g - Sigil of Binding Hex 34% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Xom Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ogre is lightly wounded. An ogre is nearby! The magic dart hits the ogre! The ogre is moderately wounded. The ogre misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is severely wounded. * * * LOW HITPOINT WARNING * * * The ogre closely misses you. The searing ray hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 91% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. The ogre hits you with a +0 giant club! You die... #.# #.# #.# #.# #.# #.# #.# #.# ..####### #.# #.# ...?..O.# #.# #.# #@# #.# #.# #.#.#.# #.# #.#.#.#######.# #.#...........# #.#.#.######### #.###.# #.....# ####### You could see an ogre. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:3) 2 hounds A jelly (D:4) A sleepcap (D:5) Robin (D:2) 7 gnolls 4 adders 3 dart slugs 3 ribbon worms 3 orcs 2 giant cockroaches 6 hobgoblins 6 quokkas 11 ball pythons 7 bats 2 bat zombies (D:4) 2 endoplasms 4 frilled lizards 2 frilled lizard zombies (D:4) 11 goblins 3 kobolds 13 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 188 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 760 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 760 | D:1 | Learned a level 1 spell: Soul Splinter 839 | D:1 | Found Eridghihu's General Store. 1028 | D:2 | Noticed Robin 1028 | D:2 | Found a faded altar of an unknown god. 1486 | D:2 | Killed Robin 1622 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2187 | D:3 | Found a shimmering altar of Xom. 2205 | D:3 | Reached XP level 5. HP: 32/36 MP: 0/0 2205 | D:3 | Learned a level 2 spell: Static Discharge 2822 | D:3 | Identified a scroll of acquirement 2822 | D:3 | Acquired the amulet "Vaibruupui" {Reflect rN++ Int+2 SH+5} 2874 | D:4 | Reached XP level 6. HP: 37/41 MP: 0/0 2878 | D:4 | Reached skill level 5 in Spellcasting 2878 | D:4 | Reached skill level 5 in Conjurations 2878 | D:4 | Reached skill level 5 in Hexes 2878 | D:4 | Reached skill level 5 in Summonings 2878 | D:4 | Reached skill level 5 in Necromancy 2878 | D:4 | Reached skill level 5 in Translocations 2878 | D:4 | Reached skill level 5 in Forgecraft 2878 | D:4 | Reached skill level 5 in Fire Magic 2878 | D:4 | Reached skill level 5 in Ice Magic 2878 | D:4 | Reached skill level 5 in Air Magic 2878 | D:4 | Reached skill level 5 in Earth Magic 2878 | D:4 | Reached skill level 5 in Alchemy 2931 | D:4 | Reached skill level 1 in Fighting 3029 | D:4 | Identified the +7 trident of the Crocodile {freeze, rF+ | Str+3} 3475 | D:5 | Entered Level 5 of the Dungeon 3475 | D:5 | Found a stormy altar of Qazlal. 3487 | D:5 | Reached XP level 7. HP: 36/47 MP: 0/0 3487 | D:5 | Learned a level 3 spell: Sigil of Binding 3658 | D:5 | HP: 1/47 [ogre/+0 giant club (5)] 3659 | D:5 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_corners, serial_shops, nicolae_shop_real_fake_doors, minmay_rat_gold_closets D:2: layout_rooms, chequers_ecumenical_altar_simple, minmay_shallow_snake_nest, uniq_robin D:3: layout_basic, mainiacjoe_overflow_chevrons, minmay_cupped D:4: layout_rooms, lemuel_zombie_altar_kikubaaqudgha, grunt_ministairs_5 D:5: layout_basic, mainiacjoe_overflow_alcove_1, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Forgecraft | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Stealth | 2 | 2.0 Fighting | 1 | 1.1 Dodging | 3 | 3.1 Shields | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 58 | 101 | 6 || 165 Searing Ray | 11 | 13 | 3 || 27 Use: Scroll | | 7 | || 7 Armour: Robe | 39 | 8 | 3 || 50 Dodge: Dodged | 40 | 11 | 2 || 53 Block: Other | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3663 | 3517 | 146 | 227 | 2827 | 5 | 732.6 | Dungeon | 3663 | 3517 | 146 | 227 | 2827 | 5 | 732.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1539 daAuts D:3: 744 daAuts D:4: 636 daAuts D:2: 559 daAuts D:5: 183 daAuts