Dungeon Sprint DCSS version 0.34-a0-131-gfbfeffa082 (webtiles) character file. Game seed: 12543112491910919888 21 LAYA the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on June 8, 2025. Slain by a sleepcap (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:27 (82 turns). LAYA the Magician (Djinni Conjurer) Turns: 82, Time: 00:00:28 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - a potion of berserk rage Skills: + Level 0.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap. The sleepcap is almost destroyed. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The sleepcap misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓f▓ ▓f▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ You could see 2 sleepcaps. Vanquished Creatures An adder (D) A shadow imp (D) A quokka (D) A frilled lizard (D) A goblin (D) A kobold (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D | Noticed a sleepcap 71 | D | Noticed a sleepcap 78 | D | Reached XP level 2. HP: 10/21 MP: 0/0 80 | D | Reached skill level 5 in Spellcasting 80 | D | Reached skill level 5 in Conjurations 80 | D | Reached skill level 5 in Hexes 80 | D | Reached skill level 5 in Summonings 80 | D | Reached skill level 5 in Necromancy 80 | D | Reached skill level 5 in Translocations 80 | D | Reached skill level 5 in Forgecraft 80 | D | Reached skill level 5 in Fire Magic 80 | D | Reached skill level 5 in Ice Magic 80 | D | Reached skill level 5 in Air Magic 80 | D | Reached skill level 5 in Earth Magic 80 | D | Reached skill level 5 in Alchemy 80 | D | Reached XP level 3. HP: 9/25 MP: 0/0 80 | D | Learned a level 1 spell: Soul Splinter 82 | D | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.1 Conjurations | 4 5 | 5.1 Hexes | 4 5 | 5.1 Summonings | 4 5 | 5.1 Necromancy | 4 5 | 5.1 Translocations | 4 5 | 5.1 Forgecraft | 4 5 | 5.1 Fire Magic | 4 5 | 5.1 Ice Magic | 4 5 | 5.1 Air Magic | 4 5 | 5.1 Earth Magic | 4 5 | 5.1 Alchemy | 4 5 | 5.1 Fighting | | 0.1 Dodging | | 2.7 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 51 | 3 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 51 | 3 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 78 daAuts