Dungeon Sprint DCSS version 0.33-a0-1462-g98676e7e4b (webtiles) character file. Game seed: 16578032674957144469 65 LAYA the Magician (level 4, -11/31 HPs) Began as a Djinni Conjurer on Apr 21, 2025. Mangled by an ice beast (18 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (83 turns). LAYA the Magician (Djinni Conjurer) Turns: 83, Time: 00:00:28 Health: -11/31 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-12 HP) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Skills: + Level 3.4 Dodging + Level 2.2 Stealth + Level 0.2 Unarmed Combat + Level 6.1 Spellcasting + Level 6.1 Conjurations + Level 6.1 Hexes + Level 6.1 Summonings + Level 6.1 Necromancy + Level 6.1 Translocations + Level 6.1 Forgecraft + Level 6.1 Fire Magic + Level 6.1 Ice Magic + Level 6.1 Air Magic + Level 6.1 Earth Magic + Level 6.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 8% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 8% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice beast is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast! The ice beast is severely wounded. Unknown command. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray hits the centaur! The centaur is moderately wounded. Unknown command. The searing ray hits the ice beast. The ice beast is almost dead. The searing ray hits the centaur. The centaur is severely wounded. The searing ray hits the scorpion. The scorpion is lightly wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. The ice beast is almost dead. The searing ray hits the centaur! You kill the centaur! The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! The cold chills you terribly! Ouch! That really hurt! You die... ▓▓▓ ▓<▓ ▓.▓ ▓.▓ ▓@▓ ▓Y▓ ▓s▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ You could see an ice beast and a scorpion. Vanquished Creatures A centaur (D) A scorpion (D) An endoplasm (D) A hobgoblin (D) A jackal (D) A quokka (D) A goblin (D) A kobold (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 62 | D | Noticed a scorpion 62 | D | Noticed an ice beast 62 | D | Noticed a centaur 62 | D | Noticed a scorpion 72 | D | Killed a scorpion 73 | D | Reached XP level 2. HP: 21/21 MP: 0/0 73 | D | Reached XP level 3. HP: 25/25 MP: 0/0 73 | D | Learned a level 1 spell: Shock 73 | D | Reached XP level 4. HP: 31/31 MP: 0/0 83 | D | Killed a centaur 83 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.1 Conjurations | 6 | 6.1 Hexes | 6 | 6.1 Summonings | 6 | 6.1 Necromancy | 6 | 6.1 Translocations | 6 | 6.1 Forgecraft | 6 | 6.1 Fire Magic | 6 | 6.1 Ice Magic | 6 | 6.1 Air Magic | 6 | 6.1 Earth Magic | 6 | 6.1 Alchemy | 6 | 6.1 Dodging | 3 | 3.4 Stealth | 2 | 2.2 Unarmed Combat | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 14 | || 14 Searing Ray | | 2 || 2 Use: Potion | 4 | || 4 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 5 | || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 78 | 78 | 0 | 41 | 3 | 1 | 78.0 | Dungeon | 78 | 78 | 0 | 41 | 3 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 78 daAuts