Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 14631536192341084141 52 LAYA the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Feb 22, 2025. Slain by Terence ... wielding a +3 mace of protection (7 damage) ... on level 2 of the Dungeon on Feb 23, 2025. The game lasted 00:01:51 (1281 turns). LAYA the Magician (Djinni Conjurer) Turns: 1281, Time: 00:01:51 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 8% Gold: 69 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . h - staff of air rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of air (weapon) Scrolls c - a scroll of noise {unknown} d - a scroll of fear {unknown} e - a scroll of torment {unknown} g - a scroll of amnesia {unknown} i - a scroll of fog {unknown} Potions b - a potion of lignification {unknown} f - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Forgecraft * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Slow Hex 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open gate here. Terence the Veteran comes into view. He is wielding a +3 mace of protection. Terence is nearby! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of protection and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence! Terence is almost dead. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of protection and wearing a +0 scale mail (almost dead, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +3 mace of protection! The searing ray hits Terence. Terence is almost dead. Terence hits you with a +3 mace of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 mace of protection! You die... Terence says, "Finally, peace and quiet." #~.~.~.~.~. #~~...~...~ ###~~~.~.~.~. #.##~~~...~.. #..##~~~.~.~. ###...##~~~(..~ ####......##~~~.~. #....#.....##~~~.. #@########..##~~.. #.@............###'' #.#..########..###.. #....## #....### ... .## #....... ..#### ####.##. ... ........ .# ####.##. #.... You could see Terence. Vanquished Creatures Natasha (D:2) A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Upgraded the game from 0.33-a0-998-ged98ad6427 to | 0.33-a0-1003-ge20181a0a6 157 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 611 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 611 | D:1 | Learned a level 1 spell: Slow 1088 | D:2 | Found a runed translucent door. 1089 | D:2 | Noticed Crazy Yiuf 1144 | D:2 | Noticed Natasha 1151 | D:2 | Killed Natasha 1152 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1272 | D:2 | Noticed Terence 1281 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic D:2: layout_rooms, kennysheep_cluttered_room, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 48 | 2 || 50 Searing Ray | 2 | 2 || 4 Armour: Robe | 1 | 3 || 4 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1280 | 1158 | 122 | 0 | 1048 | 2 | 640.0 | Dungeon | 1280 | 1158 | 122 | 0 | 1048 | 2 | 640.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1035 daAuts D:2: 244 daAuts