Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 16319358511365786540 81 LAYA the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Feb 16, 2025. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:01 (1923 turns). LAYA the Magician (Djinni Conjurer) Turns: 1923, Time: 00:03:02 Health: -3/31 AC: 4 Str: 6 XL: 4 Next: 68% Gold: 54 EV: 11 Int: 24 God: SH: 0 Dex: 12 rFire + . . d - staff of alchemy rCold . . . (no offhand) rNeg . . . m - +1 robe "Osienid" {Int+3} rPois ∞ (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... a - ring of ice Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: weakened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. You spent 36 gold pieces at shops. Inventory: Armour m - the +1 robe "Osienid" (worn) {Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). o - a +0 cloak (worn) Magical Staves d - a staff of alchemy (weapon) Jewellery a - a ring of ice (worn) k - a ring of fire Scrolls b - a scroll of identify {unknown} i - a scroll of immolation {unknown} l - a scroll of noise {unknown} Potions c - a potion of haste {unknown} e - 2 potions of berserk rage {unknown} f - a potion of lignification {unknown} g - 2 potions of enlightenment {unknown} h - a potion of might {unknown} j - a potion of curing n - a potion of resistance {unknown} Skills: + Level 3.3 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 19% 3d10 17% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Zin Shops: D:2 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 club. The gnolls pick up the pace! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, covering ground quickly, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The gnoll hits you from afar with a +0 halberd! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (covering ground quickly, 82% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (covering ground quickly, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... #.# ##.#####.# ######### #.# #........# ## #...<...# #.#####........# .. #.#####.###...........##.# #. #..:....##...##.......##.# #.#####.##.........##........#.# .................#.##.#......#.# ##.#........)#..##....#........# #.#.....#..##..@..#######...### #...#..##......)### #...# #..##.....#...#.g### #.... #.........#..##..g.######... >..#...#.###)....##.g.......g ####..##..................... #.........#..#...........< ##....#..##..#..#######... #...##.........# .. You could see a gnoll (swift) and a hobgoblin. Vanquished Creatures A gnoll (D:3) 2 adders (D:2) A ribbon worm (D:3) 3 dart slugs 3 endoplasms A giant cockroach (D:2) 3 hobgoblins 4 jackals 5 quokkas 4 ball pythons 4 bats 6 goblins 5 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 461 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 461 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1233 | D:2 | Found Mimaima's Distillery. 1234 | D:2 | You are sucked into a shaft and drop 1 floor! 1498 | D:2 | Bought a potion of curing for 36 gold pieces 1538 | D:2 | Identified the +1 robe "Osienid" {Int+3} 1564 | D:2 | Found a glowing silver altar of Zin. 1648 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1923 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic D:2: layout_rooms, basic_altar, serial_shops, shop, minmay_quadrilaterals D:3: layout_loops_cross, hangedman_decor_points Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 3 || 79 Searing Ray | 4 | 5 || 9 Kinetic Grapnel | 11 | 1 || 12 Armour: Robe | 19 | 5 || 24 Dodge: Dodged | 13 | 3 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1919 | 1760 | 159 | 0 | 1512 | 3 | 639.7 | Dungeon | 1919 | 1760 | 159 | 0 | 1512 | 3 | 639.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1038 daAuts D:2: 563 daAuts D:3: 318 daAuts