Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 9299354158086422059 56 LAYA the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Feb 14, 2025. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1103 turns). LAYA the Magician (Djinni Conjurer) Turns: 1103, Time: 00:01:35 Health: -6/31 AC: 2 Str: 6 XL: 4 Next: 17% Gold: 81 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of noise {unknown} f - a scroll of identify {unknown} g - a scroll of poison {unknown} h - a scroll of amnesia {unknown} Potions b - a potion of curing {unknown} d - a potion of brilliance {unknown} i - a potion of attraction {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 3.3 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 ring mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #.#.# #.# #.#.# #.# #.#.# #.###.#.# #.##....# #.##....####### ####.##..........# )....##.>...####.# #######.....# #@# .......%....# #.@...... #######.....# ########. ####..... ##...# ###.# .. You could see Terence. Vanquished Creatures An adder (D:2) 7 bats 7 endoplasms A goblin (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 5 ball pythons A frilled lizard (D:1) 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 332 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 332 | D:1 | Learned a level 1 spell: Summon Small Mammal 539 | D:1 | Found a faded altar of an unknown god. 811 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1095 | D:2 | Noticed Terence 1103 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, shapermc_ecumenical_altar_notcrosses, nicolae_titane D:2: layout_basic, minmay_distorted, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Fighting | | 0.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 16 || 82 Searing Ray | 2 | 2 || 4 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1062 | 40 | 0 | 908 | 2 | 551.0 | Dungeon | 1102 | 1062 | 40 | 0 | 908 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:2: 341 daAuts