Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 9607943323568191740 49 LAYA the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Sept 13, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (887 turns). LAYA the Magician (Djinni Conjurer) Turns: 887, Time: 00:00:58 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 1% Gold: 46 EV: 10 Int: 21 God: SH: 4 Dex: 12 rFire + + . (no weapon) rCold x . . b - +0 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Missiles d - 3 silver javelins Armour a - a +0 robe (worn) b - a +0 buckler (worn) Scrolls e - 2 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} i - a scroll of immolation {unknown} Potions c - a potion of curing {unknown} f - a potion of lignification {unknown} Skills: + Level 0.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.2 Shields * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 5% 2 c - Fulminant Prism Conj/Alch 10% 3d9 36% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 36% 4 e - Freeze Ice 84% 1d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll shouts! The gnoll hits you from afar with a +0 spear. Things that are here: a +0 flail; a gnoll corpse Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. You have reached level 4! You feel agile. You start resting. A gnoll is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... ##.#######......# #.......##..#.#.####### ##..####.##....g........ #.....##.#...#.#..##### #...#.##.##......## #<..............## #..##.##)######## #.....##g# ##.#####@# #.......# ######### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) 4 jackals (D:1) 3 quokkas (D:1) A frilled lizard (D:1) 8 goblins (D:1) A kobold (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 108 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 111 | D:1 | Reached skill level 1 in Shields 275 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 275 | D:1 | Learned a level 1 spell: Freeze 884 | D:2 | Reached XP level 4. HP: 11/31 MP: 0/0 887 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_loops_corners, serial_glass, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 2 | 2.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 46 | || 46 Searing Ray | 2 | 1 || 3 Armour: Robe | 7 | 1 || 8 Dodge: Dodged | 4 | || 4 Block: Buckler | 1 | || 1