ERROR: range check error (27000 / 702) Version: Dungeon Crawl Stone Soup 0.33-a0-195-geaf764a6c2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16975092198575173154, deterministic pregen: 1 Command line: /usr/games/crawl-git-eaf764a6c2 -name LAYA -rc /dgldir/rcfiles/crawl-git/LAYA.rc -macro /dgldir/rcfiles/crawl-git/LAYA.macro -morgue /dgldir/morgue/LAYA/ -webtiles-socket /crawl-master/webserver/sockets/LAYA:2024-10-03.02:50:18.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-git-eaf764a6c2(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x618646bb8c7e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-eaf764a6c2(_Z13do_crash_dumpv+0x43a) [0x618646bc6dca]: do_crash_dump() /usr/games/crawl-git-eaf764a6c2(_Z20crash_signal_handleri+0x1fa) [0x618646bb915a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7d5d5a2c1320]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7d5d5a31ab1c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7d5d5a2c126e]: /usr/games/crawl-git-eaf764a6c2(+0x4aa0ed) [0x618646bc60ed]: /usr/games/crawl-git-eaf764a6c2(_Z10die_nolinePKcz+0x16b) [0x618646bc698b]: die_noline(char const*, ...) /usr/games/crawl-git-eaf764a6c2(+0x84ba1c) [0x618646f67a1c]: /usr/games/crawl-git-eaf764a6c2(_Z11monster_dieR7monster11killer_typeibb+0x4a36) [0x618646f783a6]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-eaf764a6c2(_ZN4bolt12kill_monsterER7monster+0xee) [0x618646b60f1e]: bolt::kill_monster(monster&) /usr/games/crawl-git-eaf764a6c2(_ZN4bolt14affect_monsterEP7monster+0x10bc) [0x618646b719cc]: bolt::affect_monster(monster*) /usr/games/crawl-git-eaf764a6c2(_ZN4bolt11affect_cellEv+0x289) [0x618646b6c5a9]: bolt::affect_cell() /usr/games/crawl-git-eaf764a6c2(_ZN4bolt7explodeEbb+0x776) [0x618646b6ce56]: bolt::explode(bool, bool) /usr/games/crawl-git-eaf764a6c2(_ZN16explosion_fineff4fireEv+0xa9) [0x618646cd7e99]: explosion_fineff::fire() /usr/games/crawl-git-eaf764a6c2(_Z18fire_final_effectsv+0x38) [0x618646cd64c8]: fire_final_effects() /usr/games/crawl-git-eaf764a6c2(_Z15handle_monstersb+0xc3d) [0x618646f2e87d]: handle_monsters(bool) /usr/games/crawl-git-eaf764a6c2(_Z12world_reactsv+0x14f) [0x6186473243df]: world_reacts() /usr/games/crawl-git-eaf764a6c2(+0xc0a736) [0x618647326736]: /usr/games/crawl-git-eaf764a6c2(+0xc0b435) [0x618647327435]: /usr/games/crawl-git-eaf764a6c2(main+0x1f7) [0x618646af1e17]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7d5d5a2a61ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7d5d5a2a628b]: /usr/games/crawl-git-eaf764a6c2(_start+0x25) [0x618646af2835]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d5d5a38c7a7 in __GI___wait4 (pid=2571942, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007d5d5a38c7a7 in __GI___wait4 (pid=2571942, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000618646bb932c in call_gdb (file=0x7d5d5a4804e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2568020\000\000\000\000\000" #2 0x0000618646bc6de8 in do_crash_dump () at dbg-asrt.cc:692 t = 1727923863 dir = "/dgldir/morgue/LAYA/" name = "/dgldir/morgue/LAYA/crash-LAYA-20241003-025103.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (27000 / 702)" file = 0x7d5d5a4804e0 <_IO_2_1_stderr_> #3 0x0000618646bb915a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {1}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007d5d5a2c126e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000618646bc60ed in _BreakStrToDebugger (mesg=mesg@entry=0x7fff263ad550 "ERROR: range check error (27000 / 702)", assert=false) at dbg-asrt.cc:818 No locals. #10 0x0000618646bc698b in die_noline (format=format@entry=0x6186473382e2 "range check error (%ld / %d)") at dbg-asrt.cc:900 tmp = "range check error (27000 / 702)", '\000' mesg = "ERROR: range check error (27000 / 702)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fff263ade30, reg_save_area = 0x7fff263add60}} #11 0x0000618646f67a1c in FixedVector::operator[] (index=, this=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:65 No locals. #12 0x0000618646f783a6 in FixedVector::operator[] (index=27000, this=) at mon-death.cc:2639 No locals. #13 monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:2668 killer_mon = 0x0 was_visible = true spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = exploded = anon = targ_holy = corpse_consumed = corpse = player_xp = mwhere = {x = 641392544, y = 32767} #14 0x0000618646b60f1e in bolt::kill_monster (this=0x61864909abf8, mon=...) at beam.cc:5090 where = species = MONS_LINDWURM goldify = kindex = 27000 ref_killer = KILL_MON corpse = #15 0x0000618646b719cc in bolt::affect_monster (this=0x61864909abf8, mon=) at beam.cc:5753 engulfs = preac = 19 postac = 19 final = 19 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [1] = {bits = std::vector of length 1, capacity 1 = {1350102810}, children = std::map with 0 elements}}}}} repel = rand_ev = hit_margin = #16 0x0000618646b6c5a9 in bolt::affect_cell (this=this@entry=0x61864909abf8) at beam.cc:1161 ignored = false m = 0x6186478f3738 hit_player = #17 0x0000618646b6ce56 in bolt::explosion_affect_cell (p=..., this=0x61864909abf8) at beam.cc:7145 orig_pos = orig_pos = #18 bolt::explode (this=this@entry=0x61864909abf8, show_more=show_more@entry=true, hole_in_the_middle=hole_in_the_middle@entry=false) at beam.cc:7093 delta = @0x618649141e98: {x = 0, y = 2} __for_range = std::vector of length 16, capacity 16 = {{x = -2, y = -2}, {x = -2, y = 2}, {x = -2, y = -1}, {x = 2, y = -1}, {x = -1, y = -2}, {x = -1, y = 2}, {x = -2, y = 0}, {x = 2, y = 0}, {x = 0, y = -2}, {x = 0, y = 2}, {x = -2, y = 1}, {x = 2, y = 1}, {x = 1, y = -2}, {x = 1, y = 2}, {x = 2, y = -2}, {x = 2, y = 2}} __for_begin = __for_end = line = std::vector of length 16, capacity 16 = {{x = -2, y = -2}, {x = -2, y = 2}, {x = -2, y = -1}, {x = 2, y = -1}, {x = -1, y = -2}, {x = -1, y = 2}, {x = -2, y = 0}, {x = 2, y = 0}, {x = 0, y = -2}, {x = 0, y = 2}, {x = -2, y = 1}, {x = 2, y = 1}, {x = 1, y = -2}, {x = 1, y = 2}, {x = 2, y = -2}, {x = 2, y = 2}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 10, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 10, 5, 0, 5, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 10, 5, 5, 5, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 10, 10, 10, 10, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 15, 15, 15, 15, 15, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 4, capacity 4 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}, std::vector of length 16, capacity 16 = {{x = -2, y = -2}, {x = -2, y = 2}, {x = -2, y = -1}, {x = 2, y = -1}, {x = -1, y = -2}, {x = -1, y = 2}, {x = -2, y = 0}, {x = 2, y = 0}, {x = 0, y = -2}, {x = 0, y = 2}, {x = -2, y = 1}, {x = 2, y = 1}, {x = 1, y = -2}, {x = 1, y = 2}, {x = 2, y = -2}, {x = 2, y = 2}}, std::vector of length 24, capacity 24 = {{x = -3, y = -3}, {x = -3, y = 3}, {x = -3, y = -2}, {x = 3, y = -2}, {x = -2, y = -3}, {x = -2, y = 3}, {x = -3, y = -1}, {x = 3, y = -1}, {x = -1, y = -3}, {x = -1, y = 3}, {x = -3, y = 0}, {x = 3, y = 0}, {x = 0, y = -3}, {x = 0, y = 3}, {x = -3, y = 1}, {x = 3, y = 1}, {x = 1, y = -3}, {x = 1, y = 3}, {x = -3, y = 2}, {x = 3, y = 2}, {x = 2, y = -3}, {x = 2, y = 3}, {x = 3, y = -3}, {x = 3, y = 3}}} centre = {x = 9, y = 9} cells_seen = #19 0x0000618646cd7e99 in explosion_fineff::fire (this=0x61864909abe0) at fineff.cc:597 No locals. #20 0x0000618646cd64c8 in fire_final_effects () at fineff.cc:966 eff = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-eaf764a6c2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-eaf764a6c2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-eaf764a6c2/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = random_map_in_depth, level layout type = open_caves, absdepth0 = 13 Level vaults: gammafunk_indiana_jones layout_cave_pods Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You drop a +2 broad axe of flaming. You drop a staff of alchemy. HP restored. You see here a water moccasin corpse. Found a stone staircase leading down. Found a plate armour. There is a stone staircase leading down here. q - 4 potions of enlightenment (gained 1) A water moccasin comes into view. You radiate an aura of cold. The water moccasin seems to slow down. A water moccasin is nearby! 2 water moccasins and a bullfrog come into view. You radiate an aura of cold. The water moccasin seems to slow down. The bullfrog seems to slow down. The water moccasin seems to slow down. x2 You radiate an aura of cold. The water moccasin seems to slow down. The bullfrog seems to slow down. The water moccasin seems to slow down. x2 The water moccasin hisses angrily. x3 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall. The water moccasin is severely wounded. The mystic blast hits the water moccasin!! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! The water moccasin is almost dead. The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. You hear an angry hiss. x4 Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The water moccasin misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the bullfrog. The bullfrog is moderately wounded. The bullfrog is knocked back by the mystic blast. The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. The mystic blast hits the plant!! The plant is lightly damaged. The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. You radiate an aura of cold. The bullfrog seems to slow down. A nearby plant withers and dies. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant. The plant begins to die. The plant is lightly damaged. The mystic blast hits the bullfrog! The bullfrog is severely wounded. The bullfrog is knocked back by the mystic blast. The bullfrog slams into the rock wall! You kill the bullfrog! Makhleb accepts your kill. You feel better. You hear an angry hiss. A water moccasin comes into view. A nearby plant withers and dies. You miss the water moccasin. The water moccasin bites you but does no damage. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! The water moccasin is almost dead. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A black mamba comes into view. A nearby plant withers and dies. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. The mystic blast hits the black mamba!! The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. The black mamba slams into the rock wall. The black mamba is severely wounded. A black mamba comes into view. x2 The black mamba moves out of view. Unknown command. 2 water moccasins come into view. Found a staircase to the Snake Pit. You block the black mamba's attack. The black mamba bites you! The water moccasin hisses angrily. The black mamba hisses angrily. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is moderately wounded. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the black mamba!! The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. The black mamba collides with the black mamba. The black mamba is heavily wounded. x2 The mystic blast hits the black mamba! You kill the black mamba! Makhleb accepts your kill. You hear an angry hiss. You block the black mamba's attack. The black mamba misses you. The black mamba barely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant!! The plant is lightly damaged. The mystic blast hits the black mamba! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. The black mamba slams into the rock wall. The black mamba is severely wounded. The mystic blast hits the black mamba!! You kill the black mamba! Makhleb accepts your kill. You feel better. You block the black mamba's attack. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! You kill the water moccasin! Makhleb accepts your kill. You feel better. The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. The mystic blast hits the plant!! The plant is moderately damaged. The mystic blast hits the black mamba! You kill the black mamba! Makhleb accepts your kill. You feel better. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a water moccasin corpse. A water moccasin comes into view. A nearby plant withers and dies. A water moccasin comes into view. You see here a water moccasin corpse. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus!! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin hisses angrily. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus!! The fungus is moderately damaged. The mystic blast hits the water moccasin! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the water moccasin! The water moccasin is moderately wounded. You kill the water moccasin! Makhleb accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The mystic blast hits the fungus!! The fungus is moderately damaged. You radiate an aura of cold. The water moccasin seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A nearby fungus withers and dies. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here a water moccasin corpse. Unknown command. A water moccasin comes into view. A water moccasin is nearby! You see here a water moccasin corpse. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. The water moccasin hisses angrily. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! You kill the water moccasin! Makhleb accepts your kill. You feel better. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. No target in view! A nearby plant withers and dies. Found a stone staircase leading down. Okay, then. Found a rapier. A water moccasin comes into view. A water moccasin is nearby! You radiate an aura of cold. The water moccasin seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is severely wounded. The water moccasin hisses angrily. The water moccasin is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. A bullfrog comes into view. You radiate an aura of cold. The bullfrog seems to slow down. A bullfrog is nearby! The bullfrog gives a loud, deep croak! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog! The bullfrog is heavily wounded. The bullfrog is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog! You kill the bullfrog! Makhleb accepts your kill. You feel better. Unknown command. A cane toad comes into view. You radiate an aura of cold. The cane toad seems to slow down. The cane toad moves out of view. A bullfrog comes into view. A bullfrog is nearby! The bullfrog gives a loud, deep croak! You block the bullfrog's attack. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. The mystic blast hits the bullfrog!! You kill the bullfrog! Makhleb accepts your kill. You hear a croak. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. A cane toad is nearby! A cane toad is nearby! A nearby plant withers and dies. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is lightly wounded. The cane toad is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The cane toad misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found an escape hatch in the floor. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall. The cane toad is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is almost dead. The cane toad is knocked back by the mystic blast. Unknown command. You block the cane toad's attack. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! You kill the cane toad! Makhleb accepts your kill. You feel better. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a scimitar. You now have 1116 gold pieces (gained 20). A basilisk comes into view. The basilisk hisses angrily. A basilisk is nearby! The basilisk gazes at you. You resist with almost no effort. The basilisk gazes at you. You resist with almost no effort. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the basilisk. The basilisk is lightly wounded. The basilisk is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the basilisk!! The basilisk is severely wounded. The basilisk is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You radiate an aura of cold. The basilisk seems to slow down. A nearby plant withers and dies. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the basilisk!! You kill the basilisk! Makhleb accepts your kill. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a leather armour. Found a stone staircase leading up. You reach down and open the door. There is an open door here. m - 16 potions of curing (gained 1) You now have 1132 gold pieces (gained 16). Found a stone staircase leading up. A five-headed hydra comes into view. A five-headed hydra is nearby! The five-headed hydra roars! Aim the phial where? Press: ? - help, Shift-Dir - straight line, f - five-headed hydra Aim: a five-headed hydra (90% to hit) The torrent of water hits the five-headed hydra! The five-headed hydra is lightly wounded. The five-headed hydra is knocked back by the torrent of water. The wave splashes down. You reach into the sack... ...and things crawl out! The plant is caught in a web! x3; The sack is emptied! Unknown command. You radiate an aura of cold. Your culicivora seems to slow down. Your redback seems to slow down. Your scorpion seems to slow down. The five-headed hydra seems to slow down. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f/p - five-headed hydra Aim: a five-headed hydra (lightly wounded, slow, ally target) Attack! The five-headed hydra bites your redback! The five-headed hydra bites your redback. The five-headed hydra bites your redback! The five-headed hydra completely misses your redback. The five-headed hydra bites your redback. Your redback bites the five-headed hydra! You radiate an aura of cold. Your redback seems to slow down. Your scorpion seems to slow down. Your culicivora seems to slow down. The five-headed hydra seems to slow down. The five-headed hydra bites your redback! Your redback dies! Your redback's corpse disappears in a puff of smoke! You radiate an aura of cold. Your culicivora seems to slow down. The five-headed hydra seems to slow down. Your culicivora bites the five-headed hydra!! Your culicivora draws vitality from the five-headed hydra's injuries! The five-headed hydra bites your culicivora! The five-headed hydra barely misses your culicivora. The five-headed hydra bites your culicivora! The five-headed hydra bites your culicivora. The five-headed hydra misses your culicivora. Your culicivora bites the five-headed hydra! Your culicivora draws vitality from the five-headed hydra's injuries! Unknown command. You radiate an aura of cold. Your culicivora seems to slow down. Your scorpion seems to slow down. The five-headed hydra seems to slow down. The five-headed hydra misses your culicivora. x2 The five-headed hydra bites your culicivora! Your culicivora dies! Your culicivora's corpse disappears in a puff of smoke! Unknown command. The five-headed hydra misses your scorpion. The five-headed hydra bites your scorpion! x3 Your scorpion dies! Your scorpion's corpse disappears in a puff of smoke! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the five-headed hydra!! The five-headed hydra is almost dead. You radiate an aura of cold. The five-headed hydra seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the five-headed hydra! You kill the five-headed hydra! Makhleb accepts your kill. You feel better. You have reached level 15! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 24, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Conjure Ball Lightning wells up from within. Spell assigned to 'k'. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. You see here a black mamba skeleton. You see here a +0 leather armour. You see here a +0 leather armour. Done exploring. Done exploring. Search for what [? for help]? . Search for what [Enter for "."]? . There is a stone staircase leading down here. You see here 4 datura-tipped darts. What level of the Dungeon? (default 10, ? - help) There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. You see here 5 stones. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Key pressed, stopping travel. Unknown command. What level of the Lair of Beasts? (default 1, ? - help) You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here 5 stones. There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here 5 stones. There is a stone staircase leading down here. You fly downwards. Found a scroll of identify and a throwing net. Found a stone staircase leading down. There is a stone staircase leading up here. A water moccasin is nearby! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. Welcome back, LAYA the Djinni Conjurer. Blood and souls for Makhleb! Welcome back, LAYA the Djinni Conjurer. Blood and souls for Makhleb! Welcome back, LAYA the Djinni Conjurer. Blood and souls for Makhleb! Welcome back, LAYA the Djinni Conjurer. Blood and souls for Makhleb! Welcome back, LAYA the Djinni Conjurer. Blood and souls for Makhleb! Press ? for a list of commands and other information. You block the water moccasin's attack. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. Unknown command. HP restored. N - 3 scrolls of identify (gained 1) I - 3 throwing nets (gained 1) Found a robe. Found 6 stones. A six-headed hydra comes into view. You radiate an aura of cold. The six-headed hydra seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The six-headed hydra roars! Unknown command. Unknown command. Your ball lightning explodes! The blast of lightning engulfs the six-headed hydra! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the six-headed hydra!! The six-headed hydra roars! Your ball lightning explodes! The blast of lightning engulfs the six-headed hydra!! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Found 6 stones. The six-headed hydra is no longer moving slowly. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus! The fungus begins to die. The fungus is lightly damaged. The mystic blast hits the six-headed hydra! The six-headed hydra is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fungus! The fungus is lightly damaged. The mystic blast hits the six-headed hydra!! You kill the six-headed hydra! Makhleb accepts your kill. Unknown command. Unknown command. A nearby fungus withers and dies. You see here 6 stones. A cane toad comes into view. A cane toad is nearby! Found a stone staircase leading down. The cane toad gives a loud, deep croak! A wyvern comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad!! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The wyvern hisses angrily. You hear a bellow! Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a stone staircase leading up. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wyvern! The wyvern is moderately wounded. The wyvern is knocked back by the mystic blast. The mystic blast hits the cane toad!! The cane toad is almost dead. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! You kill the cane toad! Makhleb accepts your kill. You hear a bellow! x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wyvern!! The wyvern is almost dead. A death yak comes into view. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wyvern! You kill the wyvern! Makhleb accepts your kill. You feel better. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A death yak comes into view. You radiate an aura of cold. The death yak seems to slow down. x2 Found a scroll of revelation. The death yak is no longer moving slowly. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You fly downwards. The death yak barely misses you. You block the death yak's attack. There is a stone staircase leading up here. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is lightly wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak. The death yak is lightly wounded. The death yak is knocked back by the mystic blast. The death yak bellows! You hear a bellow! A death yak comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! A death yak comes into view. The death yak snorts and paws the ground. Unknown command. Your ball lightning explodes! The blast of lightning engulfs you! The blast of lightning engulfs the death yak! Your ball lightning explodes! The blast of lightning engulfs the death yak!! x2 The blast of lightning engulfs you!! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the death yak! The blast of lightning engulfs the death yak!! The blast of lightning engulfs the death yak! The blast of lightning engulfs you!! * * * LOW HITPOINT WARNING * * * You hear a roar! x2; You hear a loud, deep croak! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is severely wounded. The death yak is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! You kill the death yak! Makhleb accepts your kill. You feel better. * * * LOW HITPOINT WARNING * * * You hear a roar! Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is moderately wounded. The death yak is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is almost dead. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak!! The death yak is severely wounded. * * * LOW HITPOINT WARNING * * * You hear a roar! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is almost dead. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak. The death yak is lightly wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak! The death yak is almost dead. The death yak is knocked back by the mystic blast. The death yak collides with the death yak. The death yak is lightly wounded. The death yak is almost dead. * * * LOW HITPOINT WARNING * * * You radiate an aura of cold. The death yak resists. The death yak seems to slow down. The death yak resists. The death yak seems to slow down. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is lightly wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak. The death yak is almost dead. The death yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The death yak is no longer moving slowly. x2 There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is moderately wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak!! You kill the death yak! Makhleb accepts your kill. You feel better. The mystic blast hits the death yak! You kill the death yak! Makhleb accepts your kill. You feel better. The mystic blast hits the death yak! The death yak is lightly wounded. The death yak is knocked back by the mystic blast. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak!! The death yak is heavily wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak! The death yak is moderately wounded. The death yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is heavily wounded. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is severely wounded. The death yak is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak!! The death yak is severely wounded. The death yak is knocked back by the mystic blast. The death yak slams into the rock wall. The death yak is severely wounded. You radiate an aura of cold. The death yak seems to slow down. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You radiate an aura of cold. The death yak seems to slow down. x2 A lindwurm comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak!! The death yak is almost dead. The death yak is knocked back by the mystic blast. The lindwurm roars! Unknown command. You fly upwards. There is a stone staircase leading down here. HP restored. Done exploring. You fly downwards. You radiate an aura of cold. The death yak seems to slow down. x2; The lindwurm seems to slow down. The death yak gores you but does no damage. The lindwurm breathes flames at you. The blast of flame hits you. You resist. The death yak gores you but does no damage. There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is moderately wounded. The death yak is knocked back by the mystic blast. The death yak slams into the rock wall. The death yak is moderately wounded. The mystic blast hits the death yak! The death yak is moderately wounded. The death yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is heavily wounded. The death yak is knocked back by the mystic blast. The death yak slams into the rock wall! The death yak is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak!! The death yak is almost dead. The death yak is knocked back by the mystic blast. The death yak slams into the rock wall. The death yak is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the lindwurm!! The lindwurm is moderately wounded. The lindwurm is knocked back by the mystic blast. The mystic blast hits the death yak! The death yak is moderately wounded. The death yak is knocked back by the mystic blast. The mystic blast hits the death yak!! You kill the death yak! Makhleb accepts your kill. You feel better. The lindwurm is no longer moving slowly. The death yak is no longer moving slowly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! Unknown command. Unknown command. You radiate an aura of cold. The lindwurm seems to slow down. The death yak seems to slow down. Your ball lightning explodes! The blast of lightning engulfs the lindwurm!! The blast of lightning engulfs you!! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. A bullfrog comes into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the lindwurm!! The lindwurm dies! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-195-geaf764a6c2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_RIGHT repeat_cmd = CMD_NO_CMD Monster 'lindwurm' (17, 45) [midx = 70] currently acting: <<<<<<<<< Name: lindwurm Base name: lindwurm Full name: lindwurm On/in/over feature: floor Foe: player Target: (18, 41) At target: player Inventory: Spells: slot #0: Fire Breath attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 470, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [LAYA] Species: Djinni Job: Conjurer HP: 50/87; mods: 0/0 MP: 0/0; mod: 0 Stats: 10 (10) 24 (24) 16 (16) Position: (18, 41), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 96 | 46/100 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 1 | 144 | 85/119 Axes | X | 1 | 0 | 4 | 765 | 58/353 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 0 | 9 | 2391 | 141/525 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 1 | 13 | 9 | 2705 | 455/525 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 5 | 16 | 1169 | 55/156 Conjurations | X | 1 | 5 | 16 | 1169 | 55/156 Hexes | X | 1 | 5 | 16 | 1169 | 55/156 Summonings | X | 1 | 5 | 16 | 1169 | 55/156 Necromancy | X | 1 | 5 | 16 | 1169 | 55/156 Translocations | X | 1 | 5 | 16 | 1169 | 55/156 Fire Magic | X | 1 | 5 | 16 | 1169 | 55/156 Ice Magic | X | 1 | 5 | 16 | 1169 | 55/156 Air Magic | X | 1 | 5 | 16 | 1169 | 55/156 Earth Magic | X | 1 | 5 | 16 | 1169 | 55/156 Alchemy | X | 1 | 5 | 16 | 1169 | 55/156 Invocations | X | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 27 | 3 | 440 | 140/200 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 1604 #13: 472 #23: 12979 #24: -1589659321 #34: 1 #49: 965 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Cocytus destruction: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #32: +4 long sword of Foul Odours {protect, Will++ Dex+3} eq slot #1, inv slot #22: +0 cloak of Repulsion {rC+ rN+ Str+2} eq slot #2, inv slot #3: +0 helmet eq slot #3, inv slot #23: +1 pair of gloves eq slot #5, inv slot #37: +0 buckler eq slot #6, inv slot #29: +4 skin of Zhor {*Englaciate rC+++ SInv} eq slot #7, inv slot #43: ring "Eqifexal" {rPois EV+5 Slay+3 Stlth+} eq slot #8, inv slot #41: ring of protection from cold eq slot #9, inv slot #7: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..## # #...###P### ## ####......... #.###..#....Y>... #.#.......÷####.P #........## ##........## #..........# #§.@.......# #§<.......... #*.†........#. ##............ #k...Y......# #........... #.......... #......F?. #........ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (46, 45): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 1 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (46, 46): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 39 type: turn buildup_turns: 0 sub_type: countdown delay_min: 30 listener_only: false delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (46, 47): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 12 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (46, 48): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (47, 38): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 5 at (50, 45): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 6 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (50, 46): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 13 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 7 at (50, 47): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 8 at (50, 48): {{{{ CLASS: FogMachine pow_min: 1 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 20 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: tick delay_min: 30 listener_only: true delay_max: 50 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>