ERROR: range check error (27000 / 702) Version: Dungeon Crawl Stone Soup 0.33-a0-195-geaf764a6c2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 16975092198575173154, deterministic pregen: 1 Command line: /usr/games/crawl-git-eaf764a6c2 -name LAYA -rc /dgldir/rcfiles/crawl-git/LAYA.rc -macro /dgldir/rcfiles/crawl-git/LAYA.macro -morgue /dgldir/morgue/LAYA/ -webtiles-socket /crawl-master/webserver/sockets/LAYA:2024-10-03.02:18:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-git-eaf764a6c2(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6343bb4bac7e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-eaf764a6c2(_Z13do_crash_dumpv+0x43a) [0x6343bb4c8dca]: do_crash_dump() /usr/games/crawl-git-eaf764a6c2(_Z20crash_signal_handleri+0x1fa) [0x6343bb4bb15a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7ef559b5b320]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7ef559bb4b1c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7ef559b5b26e]: /usr/games/crawl-git-eaf764a6c2(+0x4aa0ed) [0x6343bb4c80ed]: /usr/games/crawl-git-eaf764a6c2(_Z10die_nolinePKcz+0x16b) [0x6343bb4c898b]: die_noline(char const*, ...) /usr/games/crawl-git-eaf764a6c2(+0x84ba1c) [0x6343bb869a1c]: /usr/games/crawl-git-eaf764a6c2(_Z11monster_dieR7monster11killer_typeibb+0x4a36) [0x6343bb87a3a6]: monster_die(monster&, killer_type, int, bool, bool) /usr/games/crawl-git-eaf764a6c2(_ZN4bolt12kill_monsterER7monster+0xee) [0x6343bb462f1e]: bolt::kill_monster(monster&) /usr/games/crawl-git-eaf764a6c2(_ZN4bolt14affect_monsterEP7monster+0x10bc) [0x6343bb4739cc]: bolt::affect_monster(monster*) /usr/games/crawl-git-eaf764a6c2(_ZN4bolt11affect_cellEv+0x289) [0x6343bb46e5a9]: bolt::affect_cell() /usr/games/crawl-git-eaf764a6c2(_ZN4bolt7explodeEbb+0x776) [0x6343bb46ee56]: bolt::explode(bool, bool) /usr/games/crawl-git-eaf764a6c2(_ZN16explosion_fineff4fireEv+0xa9) [0x6343bb5d9e99]: explosion_fineff::fire() /usr/games/crawl-git-eaf764a6c2(_Z18fire_final_effectsv+0x38) [0x6343bb5d84c8]: fire_final_effects() /usr/games/crawl-git-eaf764a6c2(_Z15handle_monstersb+0xc3d) [0x6343bb83087d]: handle_monsters(bool) /usr/games/crawl-git-eaf764a6c2(_Z12world_reactsv+0x14f) [0x6343bbc263df]: world_reacts() /usr/games/crawl-git-eaf764a6c2(+0xc0a736) [0x6343bbc28736]: /usr/games/crawl-git-eaf764a6c2(+0xc0b435) [0x6343bbc29435]: /usr/games/crawl-git-eaf764a6c2(main+0x1f7) [0x6343bb3f3e17]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7ef559b401ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7ef559b4028b]: /usr/games/crawl-git-eaf764a6c2(_start+0x25) [0x6343bb3f4835]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007ef559c267a7 in __GI___wait4 (pid=2545727, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007ef559c267a7 in __GI___wait4 (pid=2545727, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006343bb4bb32c in call_gdb (file=0x7ef559d1a4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2396374\000\000\000\000\000" #2 0x00006343bb4c8de8 in do_crash_dump () at dbg-asrt.cc:692 t = 1727923568 dir = "/dgldir/morgue/LAYA/" name = "/dgldir/morgue/LAYA/crash-LAYA-20241003-024608.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR: range check error (27000 / 702)" file = 0x7ef559d1a4e0 <_IO_2_1_stderr_> #3 0x00006343bb4bb15a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {1}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007ef559b5b26e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00006343bb4c80ed in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc7ca51450 "ERROR: range check error (27000 / 702)", assert=false) at dbg-asrt.cc:818 No locals. #10 0x00006343bb4c898b in die_noline (format=format@entry=0x6343bbc3a2e2 "range check error (%ld / %d)") at dbg-asrt.cc:900 tmp = "range check error (27000 / 702)", '\000' mesg = "ERROR: range check error (27000 / 702)", '\000' args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7ffc7ca51d30, reg_save_area = 0x7ffc7ca51c60}} #11 0x00006343bb869a1c in FixedVector::operator[] (index=, this=) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/fixedvector.h:65 No locals. #12 0x00006343bb87a3a6 in FixedVector::operator[] (index=27000, this=) at mon-death.cc:2639 No locals. #13 monster_die (mons=..., killer=, killer_index=, silent=, mount_death=false) at mon-death.cc:2668 killer_mon = 0x0 was_visible = true spectralised = false summoned = false duration = monster_killed = hard_reset = timeout = gives_player_xp = drop_items = in_transit = false was_banished = mons_reset = leaves_corpse = true real_death = pet_kill = false did_death_message = death_message = exploded = anon = targ_holy = corpse_consumed = corpse = player_xp = mwhere = {x = 2091196064, y = 32764} #14 0x00006343bb462f1e in bolt::kill_monster (this=0x6343bf078428, mon=...) at beam.cc:5090 where = species = MONS_WATER_MOCCASIN goldify = kindex = 27000 ref_killer = KILL_MON corpse = #15 0x00006343bb4739cc in bolt::affect_monster (this=0x6343bf078428, mon=) at beam.cc:5753 engulfs = preac = 14 postac = 14 final = 14 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 1, capacity 1 = {2450442460}, children = std::map with 0 elements}, [1] = {bits = std::vector of length 1, capacity 1 = {1382247586}, children = std::map with 0 elements}}}}} repel = rand_ev = hit_margin = #16 0x00006343bb46e5a9 in bolt::affect_cell (this=this@entry=0x6343bf078428) at beam.cc:1161 ignored = false m = 0x6343bc1eeb90 hit_player = #17 0x00006343bb46ee56 in bolt::explosion_affect_cell (p=..., this=0x6343bf078428) at beam.cc:7145 orig_pos = orig_pos = #18 bolt::explode (this=this@entry=0x6343bf078428, show_more=show_more@entry=true, hole_in_the_middle=hole_in_the_middle@entry=false) at beam.cc:7093 delta = @0x6343bf05d090: {x = -1, y = 0} __for_range = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_begin = __for_end = line = std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}} __for_range = __for_begin = __for_end = r = exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 10, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 10, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 10, 10, 10, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 15, 15, 15, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = std::vector of length 4, capacity 4 = {std::vector of length 1, capacity 1 = {{x = 0, y = 0}}, std::vector of length 8, capacity 8 = {{x = -1, y = -1}, {x = -1, y = 1}, {x = -1, y = 0}, {x = 1, y = 0}, {x = 0, y = -1}, {x = 0, y = 1}, {x = 1, y = -1}, {x = 1, y = 1}}, std::vector of length 16, capacity 16 = {{x = -2, y = -2}, {x = -2, y = 2}, {x = -2, y = -1}, {x = 2, y = -1}, {x = -1, y = -2}, {x = -1, y = 2}, {x = -2, y = 0}, {x = 2, y = 0}, {x = 0, y = -2}, {x = 0, y = 2}, {x = -2, y = 1}, {x = 2, y = 1}, {x = 1, y = -2}, {x = 1, y = 2}, {x = 2, y = -2}, {x = 2, y = 2}}, std::vector of length 24, capacity 24 = {{x = -3, y = -3}, {x = -3, y = 3}, {x = -3, y = -2}, {x = 3, y = -2}, {x = -2, y = -3}, {x = -2, y = 3}, {x = -3, y = -1}, {x = 3, y = -1}, {x = -1, y = -3}, {x = -1, y = 3}, {x = -3, y = 0}, {x = 3, y = 0}, {x = 0, y = -3}, {x = 0, y = 3}, {x = -3, y = 1}, {x = 3, y = 1}, {x = 1, y = -3}, {x = 1, y = 3}, {x = -3, y = 2}, {x = 3, y = 2}, {x = 2, y = -3}, {x = 2, y = 3}, {x = 3, y = -3}, {x = 3, y = 3}}} centre = {x = 9, y = 9} cells_seen = #19 0x00006343bb5d9e99 in explosion_fineff::fire (this=0x6343bf078410) at fineff.cc:597 No locals. #20 0x00006343bb5d84c8 in fire_final_effects () at fineff.cc:966 eff = Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-eaf764a6c2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-eaf764a6c2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-eaf764a6c2/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 3 Level id: Lair:3 Level build method = , level layout type = city, absdepth0 = 12 Level vaults: layout_regular_city minmay_snake_entry_six_corridors Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You feel better. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak!! The yak is heavily wounded. The yak is knocked back by the mystic blast. The yak collides with the yak! The yak is severely wounded. x2 The yak is no longer moving slowly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You radiate an aura of cold. The yak resists. The yak seems to slow down. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak!! The yak is severely wounded. The yak is knocked back by the mystic blast. The yak slams into the rock wall! You kill the yak! Makhleb accepts your kill. You feel better. The mystic blast hits the yak. The yak is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is almost dead. The mystic blast hits the yak! You kill the yak! Makhleb accepts your kill. You feel better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Makhleb accepts your kill. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a wolf corpse; a yak corpse m - 15 potions of curing (gained 1) Found a dagger. A cane toad comes into view. A cane toad is nearby! Found a scroll of identify. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is lightly wounded. The cane toad is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. The cane toad misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The cane toad misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is almost dead. The cane toad is knocked back by the mystic blast. Unknown command. Unknown command. Your magical contamination has completely faded away. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! You kill the cane toad! Makhleb accepts your kill. You feel better. Unknown command. N - 2 scrolls of identify (gained 1) A cane toad comes into view. You radiate an aura of cold. The cane toad seems to slow down. The cane toad croaks. Okay, then. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad!! The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad!! You kill the cane toad! Makhleb accepts your kill. You feel better. Unknown command. You see here a yak corpse. Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. What level of the Lair of Beasts? (default 2, ? - help) There is a stone staircase leading down here. You fly downwards. Found 4 datura-tipped darts and a potion of mutation. There is a stone staircase leading up here. Unknown command. Found 6 atropa-tipped darts. l - 4 potions of mutation (gained 1) Found a ring mail. Found an escape hatch in the ceiling. Okay, then. You now have 1083 gold pieces (gained 26). Found a stone staircase leading down. You now have 1096 gold pieces (gained 13). Found 5 stones. A cane toad comes into view. A cane toad is nearby! You radiate an aura of cold. The cane toad seems to slow down. A yak comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is lightly wounded. The cane toad gives a loud, deep croak! The cane toad is knocked back by the mystic blast. The yak bellows! You hear a bellow! You hear a loud, deep croak! 2 yaks come into view. The yak bellows! You slash the cane toad! Your weapon exudes an aura of protection. The cane toad is moderately wounded. You radiate an aura of cold. The cane toad seems to slow down. The yak seems to slow down. x3 You hear a bellow! You hear a loud, deep croak! A yak comes into view. A blink frog comes into view. You block the cane toad's attack. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad!! The cane toad is almost dead. The cane toad is knocked back by the mystic blast. The blink frog croaks. The yak is no longer moving slowly. x2 A blink frog comes into view. A yak comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! You kill the cane toad! Makhleb accepts your kill. You feel better. The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The yak collides with the yak! The yak is moderately wounded. The yak is heavily wounded. You radiate an aura of cold. The yak seems to slow down. x2; The yak resists. The yak seems to slow down. x2; The blink frog seems to slow down. You hear a croak. You hear a loud, deep croak! A blink frog comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog!! The blink frog is severely wounded. The blink frog is knocked back by the mystic blast. The blink frog slams into the rock wall! The blink frog is almost dead. The mystic blast hits the yak! The yak is heavily wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak!! You kill the yak! Makhleb accepts your kill. The mystic blast hits the yak!! The yak is heavily wounded. The yak is knocked back by the mystic blast. The blink frog gives a loud, deep croak! You radiate an aura of cold. The yak seems to slow down. x4 The blink frog seems to slow down. x3 You hear a loud, deep croak! A blink frog comes into view. The blink frog blinks! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The blink frog blinks! x2 A blink frog comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is moderately wounded. The yak is knocked back by the mystic blast. The mystic blast hits the blink frog!! The blink frog is severely wounded. The blink frog is knocked back by the mystic blast. The blink frog collides with the blink frog! The blink frog is moderately wounded. You kill the blink frog! Makhleb accepts your kill. You feel better. The mystic blast hits the yak!! The yak is severely wounded. The yak is knocked back by the mystic blast. The yak collides with the yak! The yak is heavily wounded. The yak is almost dead. The blink frog blinks! x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! You kill the yak! Makhleb accepts your kill. The mystic blast hits the yak! The yak is almost dead. The yak is knocked back by the mystic blast. You hear a croak. The blink frog blinks! x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. The yak is heavily wounded. The yak is knocked back by the mystic blast. The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. The yak is no longer moving slowly. A cane toad comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. The blink frog blinks! You see here a cane toad corpse. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is almost dead. The mystic blast hits the yak! You kill the yak! Makhleb accepts your kill. The blink frog blinks! You block the yak's attack. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak. You kill the yak! Makhleb accepts your kill. You feel better. You hear an angry hiss. The blink frog is no longer moving slowly. Your Long Blades skill increases to level 2! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog! You kill the blink frog! Makhleb accepts your kill. You feel better. The mystic blast hits the blink frog! The blink frog is severely wounded. The blink frog is knocked back by the mystic blast. The mystic blast hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog!! The blink frog is severely wounded. The blink frog is knocked back by the mystic blast. The mystic blast hits the blink frog!! The blink frog is severely wounded. The blink frog is knocked back by the mystic blast. You radiate an aura of cold. The blink frog seems to slow down. x2 The yak seems to slow down. The cane toad seems to slow down. The blink frog seems to slow down. The blink frog blinks! x2 Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak!! You kill the yak! Makhleb accepts your kill. You feel better. A black mamba comes into view. The blink frog blinks! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog!! You kill the blink frog! Makhleb accepts your kill. You feel better. The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. You hear an angry hiss. The cane toad is no longer moving slowly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. Okay, then. The blink frog is no longer moving slowly. The blink frog blinks! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog! You kill the blink frog! Makhleb accepts your kill. A water moccasin comes into view. Unknown command. You block the black mamba's attack. The black mamba misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The mystic blast hits the black mamba! The black mamba is moderately wounded. The black mamba is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is severely wounded. The cane toad is knocked back by the mystic blast. The cane toad slams into the rock wall! The cane toad is almost dead. The mystic blast hits the black mamba!! The black mamba is almost dead. The black mamba is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The mystic blast hits the cane toad!! You kill the cane toad! Makhleb accepts your kill. The blink frog is no longer moving slowly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba!! You kill the black mamba! Makhleb accepts your kill. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog!! You kill the blink frog! Makhleb accepts your kill. You radiate an aura of cold. The water moccasin seems to slow down. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You feel better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A black mamba comes into view. You radiate an aura of cold. The black mamba seems to slow down. You radiate an aura of cold. The black mamba seems to slow down. A cane toad comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba!! The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. The cane toad gives a loud, deep croak! A water moccasin comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is almost dead. The black mamba is knocked back by the mystic blast. You hear an angry hiss. x4 A water moccasin comes into view. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba. The black mamba is almost dead. The black mamba is knocked back by the mystic blast. The mystic blast hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back by the mystic blast. A water moccasin comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the black mamba. The black mamba is almost dead. The water moccasin is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad! The cane toad is heavily wounded. The cane toad is knocked back by the mystic blast. The cane toad collides with the water moccasin! The water moccasin is almost dead. The cane toad is almost dead. You radiate an aura of cold. The cane toad seems to slow down. The water moccasin seems to slow down. The black mamba seems to slow down. The water moccasin seems to slow down. x3 You hear an angry hiss. A water moccasin comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! You kill the black mamba! Makhleb accepts your kill. You feel better. The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. The mystic blast hits the cane toad! You kill the cane toad! Makhleb accepts your kill. You feel better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the water moccasin! The water moccasin is moderately wounded. The water moccasin is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. You feel better. You hear an angry hiss. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You are too injured to fight recklessly! Unknown command. A water moccasin comes into view. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. You feel better. The mystic blast hits the water moccasin. The water moccasin is severely wounded. The water moccasin is knocked back by the mystic blast. The mystic blast hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You radiate an aura of cold. The water moccasin seems to slow down. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. Unknown command. A water moccasin comes into view. The water moccasin moves out of view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. The mystic blast hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the plant! The plant begins to die. The plant is lightly damaged. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You radiate an aura of cold. The water moccasin seems to slow down. You hear an angry hiss. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! You kill the water moccasin! Makhleb accepts your kill. * * * LOW HITPOINT WARNING * * * Unknown command. A nearby plant withers and dies. You see here a water moccasin corpse. You see here a blink frog corpse. A black mamba comes into view. Unknown command. A black mamba is nearby! You are too injured to fight recklessly! Unknown command. You radiate an aura of cold. The black mamba seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba. The black mamba is lightly wounded. The black mamba hisses angrily. The black mamba is knocked back by the mystic blast. Unknown command. You radiate an aura of cold. The black mamba seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba! The black mamba is severely wounded. The black mamba is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black mamba Aim: a black mamba (severely wounded, slow, 72% to hit) The searing ray hits the black mamba! You kill the black mamba! Makhleb accepts your kill. You feel better. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Unknown command. A blink frog is nearby! A blink frog is nearby! Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog! The blink frog is heavily wounded. The blink frog gives a loud, deep croak! The blink frog is knocked back by the mystic blast. The blink frog slams into the rock wall. The blink frog is severely wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the blink frog! The blink frog is almost dead. The blink frog is knocked back by the mystic blast. The blink frog slams into the rock wall! You kill the blink frog! Makhleb accepts your kill. You feel better. A black mamba comes into view. You radiate an aura of cold. The black mamba seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the black mamba. The black mamba is lightly wounded. The black mamba hisses angrily. You radiate an aura of cold. The black mamba seems to slow down. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (lightly wounded, slow, 72% to hit) The searing ray hits the black mamba! The black mamba is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the black mamba! The black mamba is heavily wounded. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the black mamba. The black mamba is heavily wounded. The black mamba is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the black mamba! The black mamba is severely wounded. The magic dart hits the black mamba but does no damage. The black mamba is severely wounded. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black mamba Aim: a black mamba (severely wounded, slow, 72% to hit) The searing ray hits the black mamba! The black mamba is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the black mamba! You kill the black mamba! Makhleb accepts your kill. You feel better. Your Spellcasting skill increases to level 16! Your Conjurations skill increases to level 16! Your Hexes skill increases to level 16! Your Summonings skill increases to level 16! Your Necromancy skill increases to level 16! Your Translocations skill increases to level 16! Your Fire Magic skill increases to level 16! Your Ice Magic skill increases to level 16! Your Air Magic skill increases to level 16! Your Earth Magic skill increases to level 16! Your Alchemy skill increases to level 16! Unknown command. A water moccasin comes into view. The magic dart hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 72% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin! The water moccasin is severely wounded. You block the water moccasin's attack. The searing ray hits the water moccasin! You kill the water moccasin! Makhleb accepts your kill. You finish channelling your searing ray. HP restored. Found a stone staircase leading up. You now have 1112 gold pieces (gained 16). Found a stone staircase leading down. You reach down and open the door. There is an open door here. You reach down and open the door. A five-headed hydra comes into view. There is an open door here. The five-headed hydra roars! Unknown command. An elephant comes into view. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the five-headed hydra!! The five-headed hydra is moderately wounded. The five-headed hydra is knocked back by the mystic blast. The elephant trumpets! You hear a trumpeting! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is lightly wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall. The elephant is moderately wounded. The mystic blast hits the five-headed hydra! The five-headed hydra is moderately wounded. You hear a trumpeting! x2 You block the five-headed hydra's attack. The five-headed hydra bites you but does no damage. You block the five-headed hydra's attack. The five-headed hydra barely misses you. The five-headed hydra bites you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the five-headed hydra! The five-headed hydra is heavily wounded. The five-headed hydra bites you but does no damage. The five-headed hydra closely misses you. You block the five-headed hydra's attack. x2 The five-headed hydra bites you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant!! The elephant is heavily wounded. The elephant is knocked back by the mystic blast. The mystic blast hits the five-headed hydra! The five-headed hydra is severely wounded. The five-headed hydra is knocked back by the mystic blast. An elephant comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the five-headed hydra! The five-headed hydra is almost dead. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant but does no damage. The elephant is heavily wounded. The mystic blast hits the five-headed hydra! The five-headed hydra is almost dead. The five-headed hydra bites you! The five-headed hydra bites you but does no damage. The five-headed hydra closely misses you. You block the five-headed hydra's attack. x2 Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant!! The elephant is moderately wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall. The elephant is moderately wounded. The mystic blast hits the elephant! The elephant is severely wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall! The elephant is almost dead. The mystic blast hits the five-headed hydra!! You kill the five-headed hydra! Makhleb accepts your kill. An elephant comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant but does no damage. The elephant is almost dead. The elephant misses you. The elephant trunk-slaps you but does no damage. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant!! The elephant is severely wounded. The elephant is knocked back by the mystic blast. The mystic blast hits the elephant!! You kill the elephant! Makhleb accepts your kill. You feel better. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is almost dead. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall! You kill the elephant! Makhleb accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is moderately wounded. The elephant is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant. The elephant is moderately wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant. The elephant is moderately wounded. The elephant tramples you. You are shoved backwards! Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant. The elephant is moderately wounded. The elephant is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is heavily wounded. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall! The elephant is severely wounded. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. There is an open door here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is severely wounded. * * * LOW HITPOINT WARNING * * * You radiate an aura of cold. The elephant seems to slow down. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant but does no damage. The elephant is severely wounded. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant! The elephant is almost dead. The elephant is knocked back by the mystic blast. The elephant slams into the rock wall. You kill the elephant! Makhleb accepts your kill. You feel better. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door here. You reach down and close the door. A water moccasin is nearby! The water moccasin hisses angrily. The water moccasin completely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin!! The water moccasin is almost dead. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall! You kill the water moccasin! Makhleb accepts your kill. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a plate armour. q - 4 potions of enlightenment (gained 1) A bullfrog comes into view. You radiate an aura of cold. The bullfrog seems to slow down. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the plant! The plant begins to die. The plant is lightly damaged. The mystic blast hits the bullfrog!! You kill the bullfrog! Makhleb accepts your kill. The mystic blast hits the plant!! The plant begins to die. The plant is lightly damaged. You have reached level 15! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 24, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Conjure Ball Lightning wells up from within. Spell assigned to 'k'. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A nearby plant withers and dies. x2 A nearby plant withers and dies. You see here a bullfrog corpse. Found a staircase to the Snake Pit. A water moccasin comes into view. Found a stone staircase leading down. A water moccasin is nearby! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create some ball lightning! The water moccasin hisses angrily. Unknown command. Unknown command. You swap places. Your ball lightning explodes! The blast of lightning engulfs you!! The blast of lightning engulfs the water moccasin!! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs the water moccasin! The water moccasin dies! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-195-geaf764a6c2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_LEFT repeat_cmd = CMD_NO_CMD Monster 'water moccasin' (20, 9) [midx = 5] currently acting: <<<<<<<<< Name: water moccasin Base name: water moccasin Full name: water moccasin On/in/over feature: floor Foe: player Target: (18, 9) At target: player Inventory: attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 467, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [LAYA] Species: Djinni Job: Conjurer HP: 64/87; mods: 0/0 MP: 0/0; mod: 0 Stats: 8 (8) 26 (26) 16 (16) Position: (18, 9), god: Makhleb (8), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 96 | 46/100 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | X | 1 | 0 | 2 | 262 | 84/178 Axes | X | 1 | 0 | 4 | 765 | 58/353 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/70 Polearms | X | 1 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/70 Throwing | X | 1 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 0 | 9 | 2391 | 141/525 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 1 | 25 | 9 | 2706 | 456/525 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 6 | 16 | 1135 | 21/156 Conjurations | X | 1 | 6 | 16 | 1135 | 21/156 Hexes | X | 1 | 6 | 16 | 1135 | 21/156 Summonings | X | 1 | 6 | 16 | 1135 | 21/156 Necromancy | X | 1 | 6 | 16 | 1135 | 21/156 Translocations | X | 1 | 6 | 16 | 1135 | 21/156 Fire Magic | X | 1 | 6 | 16 | 1135 | 21/156 Ice Magic | X | 1 | 6 | 16 | 1135 | 21/156 Air Magic | X | 1 | 6 | 16 | 1135 | 21/156 Earth Magic | X | 1 | 6 | 16 | 1135 | 21/156 Alchemy | X | 1 | 6 | 16 | 1135 | 21/156 Invocations | X | 1 | 0 | 0 | 0 | 0/50 Evocations | X | 1 | 0 | 3 | 334 | 34/200 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: #12: 1584 #13: 472 #23: 12979 #24: -1589659321 #34: 1 #49: 930 Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Cocytus destruction: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #32: +4 long sword of Foul Odours {protect, Will++ Dex+3} eq slot #1, inv slot #22: +0 cloak of Repulsion {rC+ rN+ Str+2} eq slot #2, inv slot #3: +0 helmet eq slot #3, inv slot #23: +1 pair of gloves eq slot #5, inv slot #37: +0 buckler eq slot #6, inv slot #29: +4 skin of Zhor {*Englaciate rC+++ SInv} eq slot #7, inv slot #43: ring "Eqifexal" {rPois EV+5 Slay+3 Stlth+} eq slot #8, inv slot #41: ring of protection from cold eq slot #9, inv slot #7: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##### # .P###.#.P#########.# ........P........... #..........@.S....>. #....##...##*....... #....##.####....##.. #......##....# #.. ##.....##....# #.# ##.#...#....# #.# ###..###..## #.# #...## ### #.### #....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>