L4yla the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 buckler a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +0 club (61, 8, D) a +0 antimagic demon trident (unseen) (62, 3, D) a +0 falchion (63, 2, D) a +0 trident a draconian corpse (skeletalised by now) (63, 3, D) a +0 short sword (67, 0, D) a +4 dagger of venom (68, 0, D) a staff of fire {!a} (68, 3, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (69, 0, D) a +1 hand axe of freezing (70, 9, D) a staff of air (unseen) (71, 8, D) a +2 hand axe of flaming (71, 10, D) a glowing shapeshifter corpse (71, 16, D) the +0 leather armour of Atuede {rF- rC+++ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. (71, 17, D) a staff of death (unseen) (71, 21, D) a basilisk corpse (71, 26, D) a ring of magical power (71, 27, D) a staff of alchemy (unseen) (72, 16, D) a staff of cold {!a} (72, 17, D) a +4 ring mail of poison resistance (72, 21, D) an iguana corpse (72, 26, D) a ring of positive energy (72, 27, D) a +1 short sword of electrocution (unseen) (73, 26, D) the +0 shortbow of Ash {freeze, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (73, 27, D) the Volume of Somber Nonlocality Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Curse of Agony Necromancy 5 (unseen)