Kronii Level 1 of the Dungeon [Shop] Naum's Antique Armour Shoppe a +0 pair of boots (121 gold) a +0 plate armour (486 gold) a +0 robe (24 gold) a +0 robe (24 gold) a +0 robe (24 gold) a +0 leather armour (54 gold) a +1 leather armour of fire resistance (378 gold) a +0 ring mail (108 gold) a +0 leather armour of cold resistance (243 gold) (2, -26, D:1) a +0 dagger a ball python skeleton (5, 1, D:1) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (14, -1, D:1) a +0 flail (21, 5, D:1) a rat skeleton (22, 5, D:1) a +0 short sword (23, 9, D:1) a +0 ring mail (25, -32, D:1) 5 stones (26, -21, D:1) a +0 dagger (27, -21, D:1) a bat skeleton (33, -22, D:1) a +0 short sword a kobold corpse (skeletalised by now) (33, -6, D:1) a +0 whip (35, -9, D:1) a +0 club (39, -17, D:1) a +0 leather armour (39, -16, D:1) a ball python corpse (skeletalised by now) (39, -15, D:1) a +0 robe (39, -5, D:1) a +0 sling (40, -33, D:1) a +0 dagger Level 2 of the Dungeon (5, 5, D:2) a ball python corpse (skeletalised by now) (21, 16, D:2) a jackal skeleton (23, 17, D:2) a +0 club (24, 17, D:2) an adder skeleton (27, 16, D:2) 3 boomerangs (28, 34, D:2) a ball python skeleton (29, 30, D:2) a +0 leather armour (33, 26, D:2) a +0 club (35, 30, D:2) a +0 dagger (39, 39, D:2) a rat corpse (skeletalised by now) (42, 36, D:2) a quill talisman (50, 35, D:2) a hobgoblin corpse (skeletalised by now) (52, 40, D:2) 5 stones a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -12, D:3) a +0 club a +0 leather armour (6, -12, D:3) a +0 falchion (6, -8, D:3) a +0 club a +0 chain mail a +0 club (12, -18, D:3) 6 stones (16, -5, D:3) a ball python corpse (skeletalised by now) (37, 3, D:3) a +0 short sword a kobold corpse (skeletalised by now) (49, -24, D:3) a +0 spear (56, -18, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (59, -5, D:3) a +0 robe (60, -15, D:3) a +0 whip (60, 6, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a scroll of amnesia (12, -5, D:4) a jackal corpse (12, -4, D:4) a jackal corpse (12, -2, D:4) a +0 rapier