Dungeon Crawl Stone Soup version 0.34-a0-164-gb288c88578 (webtiles) character file. Game seed: 10104324271969861526 42 Kronii the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on June 28, 2025. Slain by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:15 (761 turns). Kronii the Conjurer (Deep Elf Conjurer) Turns: 761, Time: 00:01:15 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 7/10 EV: 11 Int: 24 God: Gold: 48 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - +0 dagger rCold . . . h - orb {*channel} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: channel magic (20%) @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - an orb of energy (worn) Scrolls d - a scroll of teleportation {unknown} e - 2 scrolls of acquirement {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of haste {unknown} f - a potion of invisibility {unknown} j - a potion of might {unknown} k - 2 potions of ambrosia {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 56% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 12% 1 Swiftness Air 4% N/A 52% 3 Fulminant Prism Conj/Alch 8% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 58% 4 Airstrike Air 2% 2d(1-17) 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The gnoll misses you. The gnoll closely misses you. The gnoll misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 halberd! A rat comes into view. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .r#....## #....... #.....# #..$.## #..... #..$)# ##+##j# ##...#j###.### ##....†@....... ##.......###.##. #.........# +.........+ ##.........# ..........## #.#>....## ##...## ##'## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 2 jackals (D:2) 6 quokkas A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kronii the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 85 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 624 | D:2 | Reached XP level 3. HP: 17/19 MP: 1/10 734 | D:2 | Learned a level 2 spell: Searing Ray 761 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_rooms, serial_bayou_pond_d D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.8 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 759 | 739 | 20 | 0 | 614 | 2 | 379.5 | Dungeon | 759 | 739 | 20 | 0 | 614 | 2 | 379.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 613 daAuts D:2: 145 daAuts