Dungeon Crawl Stone Soup version 0.35-a0-1177-g092a615892 (webtiles) character file. Game seed: 2109078794182314438 160 Korrin the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Oct 4, 2026. Slain by a marrowcuda (3 damage) ... on level 5 of the Dungeon. The game lasted 00:04:44 (1747 turns). Korrin the Conjurer (Deep Elf Conjurer) Turns: 1747, Time: 00:04:44 Health: 0/28 AC: 4 Str: 4 XL: 5 Next: 17% Magic: 3/13 EV: 11 Int: 25 God: Gold: 116 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 144 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) d - a +0 pair of boots (worn) Wands c - a wand of roots (14) Scrolls i - a scroll of identify c - 2 scrolls of butterflies {unknown} d - a scroll of immolation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} p - a scroll of poison Potions g - a potion of magic w - a potion of heal wounds c - 3 potions of curing e - a potion of enlightenment Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.1 Conjurations * Level 1.8 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 10% 2d3 13% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15)* Temple: D:4-7 *You can no longer be shafted in this branch Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The marrowcuda is moderately damaged. The marrowcuda misses you. The marrowcuda bites you but does no damage. The sleepcap closely misses you. The searing ray hits the marrowcuda. The marrowcuda is heavily damaged. The marrowcuda barely misses you. The sleepcap releases spores at you. The searing ray hits the marrowcuda but does no damage. The marrowcuda is heavily damaged. The searing ray hits the marrowcuda. The marrowcuda is moderately damaged. You finish channelling your searing ray. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (poison gas, heavily damaged, 86% to hit) You focus your ray upon the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is almost destroyed. (Press . to maintain the ray.) The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The marrowcuda completely misses you. The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. The searing ray hits the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda closely misses you. The marrowcuda completely misses you. The marrowcuda bites you. You die... ########### §ζξζξ§ξ..ξ# §ξ.ℓξζ§§Fζ# ζ.§§§FfξFξ# §§.§ζ.F@§ζ# §ℓζ.ξ§FF§ξ# §§§ξ§ℓξ§ℓξ# ξζ§§§ξ.§§ξξζ #########§y§ζ ζ§y§§§ .§§.ζℓ §.§§§o You could see a sleepcap, 6 marrowcudas, 2 killer bees and an orc. Vanquished Creatures A hound (D:6) An iguana (D:6) 6 adders A shadow imp (D:5) An orc (D:3) 2 endoplasms (D:1) 3 hobgoblins 6 jackals 8 ball pythons 4 bats 4 frilled lizards 7 goblins 8 kobolds 6 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Korrin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 274 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 285 | D:1 | Learned a level 2 spell: Searing Ray 463 | D:1 | Reached skill level 5 in Conjurations 519 | D:1 | Found Nucrut's Information Kiosk. 525 | D:1 | Bought a scroll of identify for 28 gold pieces 963 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1417 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1422 | D:2 | Learned a level 4 spell: Fulminant Prism 1647 | D:3 | You fall into a shaft and drop 3 floors! 1698 | D:6 | Reached skill level 6 in Conjurations 1698 | D:6 | Reached skill level 1 in Alchemy 1709 | D:6 | Reached XP level 5. HP: 28/28 MP: 6/13 1736 | D:5 | Entered Level 5 of the Dungeon 1747 | D:5 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, nrook_loot_triangle, nicolae_shop_information_kiosk, dk_noncrumbling_4 D:2: layout_loops_cross, serial_glass, glass_columns_a, glass_columns_b D:3: layout_basic, basic_ecumenical_altar, corexii_shack, grunt_ministairs_7 D:5: layout_basic, uniq_grinder D:6: layout_rooms, mainiacjoe_overflow_six_doors_small, nicolae_tso_holy_fire Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.6 Alchemy | 1 | 1.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Short sword | 1 | || 1 Cast: Magic Dart | 58 | 10 || 68 Searing Ray | 8 | 7 || 15 Read: Identify | 1 | 2 || 3 Poison | | 1 || 1 Armour: Robe | 7 | 10 || 17 Dodge: Dodged | 7 | 10 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1746 | 1694 | 52 | 64 | 1297 | 5 | 349.2 | Dungeon | 1746 | 1694 | 52 | 64 | 1297 | 5 | 349.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 896 daAuts D:2: 731 daAuts D:6: 89 daAuts D:3: 17 daAuts D:5: 11 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+