Dungeon Crawl Stone Soup version 0.35-a0-1170-g0909e8bfa3 (webtiles) character file. Game seed: 9523500635628513022 70 Korrin the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Oct 4, 2026. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (626 turns). Korrin the Conjurer (Deep Elf Conjurer) Turns: 626, Time: 00:02:51 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 12/12 EV: 11 Int: 25 God: Gold: 14 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on berserk cooldown, slowed, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of blinking {unknown} h - 3 scrolls of noise {unknown} j - a scroll of brand weapon {unknown} k - a scroll of poison {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Irradiate Conj/Alch 9% 3d14 61% 5 Petrify Alch/Erth 2% N/A 65% 4 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15)* *You can no longer be shafted in this branch Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You are confused. You stop channelling your searing ray. You bump into the rock wall. The gnoll barely misses you. You bump into the rock wall. The gnoll hits you with a +0 whip! You are too confused! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Sigmund casts a spell. Sigmund flickers and vanishes! The gnoll hits you with a +0 whip. You hit the gnoll. You kill the gnoll! You have reached level 4! You feel clever. You're too confused to move! You bump into the rock wall. You feel a strong urge to attack something. Something hits you but does no damage. You're too confused to move! You feel less confused. You feel your anger nearly subside. You see here a +0 whip. You are no longer berserk. You are exhausted. You feel yourself slow down. Something hits you. Something hits you. * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Something hits you! You die... ##..## ###...### #.!## ##..# ..## #########..###### ########....)........... ##.......####..@..###### ...#########..##........ ..## #.........#### #.########....##.##.# #.##.......#####@##.# #.. #..).###..## ###.##.###.... #...♣♣...## #..(.......... #...♣.♣### ###.....##...... )..♣♣.♣ ♣..>............ ..♣♣.♣♣ ..♣♣.....###..... #.♣..♣♣♣♣.♣ #.....# ... ##♣ß.....♣ #.....# .. ♣_..⌠.♣♣♣ ♣♣♣♣.).# . You were aware of invisible Sigmund (remembered). Vanquished Creatures 4 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins 3 jackals (D:2) 2 quokkas 2 ball pythons A bat (D:1) 3 goblins 2 kobolds (D:2) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Korrin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 185 | D:1 | Learned a level 2 spell: Searing Ray 193 | D:1 | You fall into a shaft and drop 1 floor! 194 | D:2 | Found a faded altar of an unknown god. 275 | D:2 | Reached skill level 5 in Conjurations 418 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 562 | D:2 | Encountered Sigmund 616 | D:2 | Reached XP level 4. HP: 15/24 MP: 10/12 625 | D:2 | HP: 1/24 [the invisible Sigmund/magic dart (5)] 626 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames, grunt_ministairs_2, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 47 | || 47 Searing Ray | 5 | || 5 Drink: Berserk rage | 1 | || 1 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 626 | 626 | 0 | 29 | 391 | 2 | 313.0 | Dungeon | 626 | 626 | 0 | 29 | 391 | 2 | 313.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 433 daAuts D:1: 193 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+