Kimssun237 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 8, D:1) a +0 robe (3, 21, D:1) a +1 dagger of venom 3 stones (4, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 2, D:1) a ball python corpse (skeletalised by now) (4, 13, D:1) a ball python corpse (skeletalised by now) (13, 23, D:1) 2 stones (22, 6, D:1) a +0 whip (24, -5, D:1) a rat corpse (skeletalised by now) (30, 1, D:1) a frilled lizard skeleton a frilled lizard skeleton (32, 4, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (32, 25, D:1) a +0 leather armour (33, 26, D:1) a bat skeleton (34, 25, D:1) a +0 club 5 stones a kobold skeleton (35, 4, D:1) a +0 dagger (35, 29, D:1) a rat skeleton (42, -9, D:1) a bat corpse (skeletalised by now) (48, 18, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (8, 30, D:2) a quokka corpse (skeletalised by now) (15, -11, D:2) an adder corpse (skeletalised by now) (21, -12, D:2) a +0 helmet (22, -12, D:2) a +0 leather armour (25, -5, D:2) a bat skeleton (33, -3, D:2) a +0 whip (44, -5, D:2) a +0 plate armour (46, 16, D:2) a scroll of identify (49, 13, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Nuamor's Armour Shoppe a +0 chain mail (66 gold) a +0 scale mail (44 gold) the +0 scale mail of the Engineer {*Silence +Inv Str+3 Stlth+} (236 gold) *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 pair of gloves (49 gold) a +0 scale mail (44 gold) a +0 chain mail (66 gold) a +0 kite shield (77 gold) a +0 ring mail (44 gold) (1, 1, D:3) a +0 ring mail (2, -38, D:3) a bat corpse (skeletalised by now) (6, -6, D:3) a +0 dagger a +0 robe (7, -5, D:3) a +0 dagger a +0 robe (14, -29, D:3) a +0 pair of boots (18, -39, D:3) a +0 flail a +0 leather armour a +0 flail of draining an orc skeleton (18, -38, D:3) a +0 hand axe a +0 ring mail (19, -14, D:3) a +0 cloak (21, -6, D:3) a +0 rapier (23, -10, D:3) 3 poisoned darts (26, -37, D:3) a +0 chain mail (26, -31, D:3) a +0 robe (30, -14, D:3) a +0 leather armour (39, -16, D:3) a +0 dagger (47, -27, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Kodd's Distillery a potion of attraction (30 gold) a potion of mutation (unknown) (80 gold) a potion of moonshine (unknown) (10 gold) a potion of enlightenment (50 gold) a potion of might (40 gold) a potion of heal wounds (80 gold) a potion of resistance (100 gold) a potion of ambrosia (80 gold) [Shop] Zauwocrim's Assorted Antiques a lightning rod (4/4) (1160 gold) a +0 short sword (87 gold) a scroll of vulnerability (116 gold) a +0 hand axe (87 gold) a +0 falchion (87 gold) a condenser vane (1160 gold) a talisman of death (1160 gold) a +0 hand axe (87 gold) a potion of heal wounds (232 gold) (0, 0, D:4) a +0 hand axe (6, -7, D:4) a hobgoblin corpse (skeletalised by now) (6, -6, D:4) an adder corpse (skeletalised by now) (8, -7, D:4) a +0 dagger a kobold corpse (skeletalised by now) (11, -29, D:4) a +0 shortbow (12, -31, D:4) a hobgoblin corpse (skeletalised by now) (12, -24, D:4) a ball python corpse (skeletalised by now) (17, -31, D:4) a jackal skeleton (19, -34, D:4) 4 curare-tipped darts (19, 4, D:4) a +0 mace (22, -12, D:4) a +0 club (35, -23, D:4) a +0 short sword (39, -5, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 club (39, 9, D:5) a +0 club (40, 1, D:5) a +0 giant spiked club an ogre skeleton (40, 10, D:5) a +0 ring mail a +0 dagger a +0 robe a +0 dagger an orc skeleton (58, -2, D:5) an iguana corpse (skeletalised by now) (60, 18, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Hurgh's Magic Scroll Shoppe 3 scrolls of poison (156 gold) a scroll of teleportation (39 gold) a scroll of vulnerability (52 gold) a scroll of identify (26 gold) a scroll of silence (unknown) (123 gold) a scroll of fog (52 gold) a scroll of identify (26 gold) a scroll of teleportation (39 gold) (0, 0, D:6) a +0 heavy mace (5, -55, D:6) a +0 war axe (6, -32, D:6) a +0 whip a +0 whip a +0 robe a +0 halberd a gnoll skeleton a gnoll skeleton (6, -31, D:6) a +0 spear (7, -31, D:6) a +0 halberd (9, -46, D:6) a scarab talisman (14, -35, D:6) an iguana skeleton (16, -47, D:6) an adder corpse (skeletalised by now) (19, -48, D:6) a +0 flail (19, -7, D:6) a staff of earth (19, -4, D:6) a +0 giant club (24, -27, D:6) a hound skeleton (40, -8, D:6) a +0 trident (44, -35, D:6) 3 flux baubles (49, -16, D:6) a water moccasin corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (2, -22, D:7) a +0 shortbow the +3 lajatang of Ragnarok {vamp, rElec rF- rCorr Int+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. The Shining One disapproves of the use of such an item. (3, -13, D:7) a +1 falchion of flaming a +0 leather armour an orc corpse (skeletalised by now) (3, -12, D:7) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (3, -11, D:7) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (7, -15, D:7) a +0 dagger a +0 robe (8, -27, D:7) a +0 flail (8, 0, D:7) a +1 short sword of electrocution a +0 ring mail a +0 flail a +0 scale mail an orc skeleton (8, 1, D:7) a +1 short sword of protection a +0 flail an orc skeleton (8, 2, D:7) a +0 trident 3 boomerangs an orc skeleton (9, -9, D:7) a +2 hand axe of electrocution a +0 robe a +2 morningstar of holy wrath a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (9, 0, D:7) a +0 club an orc skeleton (10, -19, D:7) a +0 trident a +0 ring mail a gnoll skeleton (10, -16, D:7) a +0 halberd (11, -19, D:7) a +4 dagger a +0 robe (11, -10, D:7) a +0 dagger (11, -8, D:7) a +0 mace (13, -10, D:7) the conjuration staff of Kismet {*Slow rF+++ SInv Conj Earth} [staff of conjuration] *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (13, -9, D:7) a +0 flail (13, -8, D:7) a staff of necromancy (14, -20, D:7) a +0 ring mail (18, -1, D:7) a +0 shortbow a centaur skeleton (18, 0, D:7) a +0 battleaxe a +0 robe (21, -21, D:7) a +0 chain mail (21, -14, D:7) a water moccasin skeleton (21, -11, D:7) a +0 dagger a +0 robe an orc skeleton (21, -7, D:7) a +0 dagger a +1 robe of cold resistance (22, -11, D:7) a +0 whip a +0 chain mail (43, -6, D:7) a +0 leather armour the Ecumenical Temple