Kimsj0405 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 12, D:1) a bat corpse (skeletalised by now) (1, 13, D:1) a bat skeleton (2, 13, D:1) a +0 short sword 2 stones a kobold skeleton (3, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 20, D:1) a hobgoblin skeleton (16, -3, D:1) a hobgoblin skeleton (16, 6, D:1) a +0 ring mail (16, 40, D:1) a +0 dagger a kobold corpse (skeletalised by now) (17, 39, D:1) a +0 whip (19, 4, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (20, -3, D:1) a rat skeleton (21, 45, D:1) a hobgoblin corpse (skeletalised by now) (32, 21, D:1) a frilled lizard skeleton a jackal skeleton a jackal skeleton a jackal skeleton a bat skeleton (33, 0, D:1) a +1 whip of electrocution 2 stones a kobold skeleton (42, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 4, D:1) a +0 cloak (51, 17, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (6, 9, D:2) a hobgoblin corpse (skeletalised by now) (9, 0, D:2) a +0 spear a gnoll corpse (skeletalised by now) (10, -11, D:2) a +0 hand axe (10, 2, D:2) a +0 club (11, -2, D:2) a +0 whip a gnoll corpse (skeletalised by now) (18, 2, D:2) a +0 dagger a +0 whip a kobold corpse (skeletalised by now) (20, 2, D:2) a +0 quarterstaff (32, 10, D:2) a jackal skeleton a bat skeleton (47, -1, D:2) a parchment of Airstrike (56, -8, D:2) a rat skeleton (57, -4, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (5, -23, D:3) a quokka skeleton (6, -18, D:3) a +0 flail an orc skeleton (6, 2, D:3) a +0 dagger (7, -18, D:3) a +0 leather armour a +0 hand axe an orc skeleton (9, -18, D:3) an orc skeleton (10, -24, D:3) a +0 chain mail (15, 8, D:3) a bat corpse (skeletalised by now) (21, 8, D:3) a +0 ring mail (30, -25, D:3) a +0 dagger (30, -15, D:3) a hobgoblin skeleton (30, -2, D:3) a +0 leather armour (31, -12, D:3) a +0 sling (41, -15, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 helmet of intelligence (8, -13, D:4) a +0 hand axe (9, -14, D:4) a +0 dagger a +0 robe (9, 15, D:4) a +0 short sword an orc skeleton (10, -14, D:4) a +0 club a +0 scale mail (11, -2, D:4) a +0 hand axe (12, -1, D:4) 3 boomerangs a +1 flail of draining (18, -20, D:4) a +0 sling (21, 5, D:4) a +0 dagger a +0 sling (23, 21, D:4) a +0 flail (23, 23, D:4) a +0 whip a +0 leather armour (24, -9, D:4) a +0 short sword a stone (24, 20, D:4) a +0 spear (24, 29, D:4) a +0 short sword a +0 leather armour a +0 dagger (24, 30, D:4) a +0 club a +0 ring mail (25, 22, D:4) a +2 halberd of freezing (26, 23, D:4) a +0 spear (31, -15, D:4) a +0 chain mail (37, -1, D:4) a howler monkey skeleton (37, 33, D:4) a +0 robe (48, 10, D:4) an iguana skeleton (50, 0, D:4) a +0 club an orc skeleton (50, 22, D:4) a +0 club (51, 5, D:4) a +0 whip (52, 1, D:4) a +0 leather armour a +0 mace a +0 hand axe an orc skeleton an orc skeleton (53, 20, D:4) a +0 dagger Level 5 of the Dungeon (2, 19, D:5) a +0 mace (2, 20, D:5) a +0 war axe (2, 22, D:5) a +0 dagger a +0 robe (3, 22, D:5) a +0 dagger a +0 leather armour (4, 22, D:5) a +0 falchion a boomerang a +0 leather armour (10, 13, D:5) the +0 cloak "Qaucefa" {-Tele Harm Dex+2 Slay+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (10, 14, D:5) a +0 leather armour (19, 1, D:5) a +0 giant club (21, 4, D:5) a +1 whip of draining (39, 26, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Wecvim's Antique Weapon Shoppe a +0 dagger (52 gold) a +0 quick blade (650 gold) a +0 war axe (91 gold) a +0 club (13 gold) the +4 great sword of Quig {protect, *Noise rPois rF- Str+8} (1287 gold) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). It cannot be enchanted further. a +1 spectral quarterstaff (507 gold) a +3 heavy triple crossbow (1378 gold) [Shop] Impiagyg's Book Shoppe a parchment of Gloom (105 gold) a parchment of Maxwell's Portable Piledriver (105 gold) a parchment of Detonation Catalyst (220 gold) a parchment of Summon Seismosaurus Egg (156 gold) a parchment of Death's Door (624 gold) a parchment of Blink (69 gold) a parchment of Magnavolt (393 gold) a parchment of Static Discharge (69 gold) [Shop] Vecuigao's Jewellery Shoppe the ring "Sybyilar" {Will+ MP+4 Slay+4} (798 gold) [ring of slaying] Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Xirera" {rC+ Dex+3} (536 gold) [ring of protection from cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). an amulet of guardian spirit (unknown) (420 gold) a +6 ring of intelligence (unknown) (504 gold) the amulet "Uxiruedoic" {rF+ rN+ Will+ Regen+ Int+2} (812 gold) [amulet of regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). a ring of see invisible (unknown) (210 gold) a ring of magical power (unknown) (280 gold) a +5 ring of evasion (unknown) (504 gold) [Shop] Tujywk's Distillery a potion of enlightenment (60 gold) a potion of heal wounds (96 gold) a potion of attraction (36 gold) a potion of enlightenment (60 gold) a potion of brilliance (48 gold) a potion of berserk rage (60 gold) a potion of lignification (36 gold) a potion of berserk rage (60 gold) (2, -10, D:6) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (3, -10, D:6) a +0 dagger a +0 robe (12, -24, D:6) 2 potions of moonshine a +2 dagger (17, -23, D:6) a +0 war axe (18, -25, D:6) a +0 whip (19, -11, D:6) a +0 long sword (19, 14, D:6) a +0 flail (19, 15, D:6) a +0 whip (20, -17, D:6) a +0 dagger a +0 ring mail (20, 15, D:6) a +0 flail (21, -16, D:6) a +1 flail of venom an orc skeleton (22, -16, D:6) a +0 scimitar a +0 chain mail (23, -16, D:6) a +0 mace a +0 leather armour a +0 giant club a +0 war axe a +0 ring mail a +0 mace a +0 leather armour a +0 club (27, 9, D:6) a +0 robe (31, -27, D:6) a +0 flail (32, -24, D:6) a +0 scythe a +0 robe (41, -8, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) the +4 sling of the Inferno {drain, rElec rN++ Dex+5} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (1, 16, D:7) a +2 heavy flail (2, 14, D:7) a +0 robe a +0 dagger (2, 35, D:7) an amulet of chemistry (3, 13, D:7) a +0 flail (5, -3, D:7) a parchment of Airstrike (5, 13, D:7) a +0 leather armour a +0 short sword (20, 9, D:7) the +1 leather armour "Kesh" {Bane rF++ Str+9 Slay-6} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. Str+9: It affects your strength (+9). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (24, 1, D:7) a +0 quarterstaff the Ecumenical Temple