Dungeon Crawl Stone Soup version 0.35-a0-1026-g18991dcc64 (webtiles) character file. Game seed: 1363416088572490729 2 KimOnehal the Chiller (level 1, -2/11 (13) HPs) Began as a Merfolk Ice Elementalist on Sept 15, 2026. Slain by a goblin ... wielding a +1 dagger of draining (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (109 turns). KimOnehal the Chiller (Merfolk Ice Elementalist) Turns: 109, Time: 00:00:18 HP: -2/11 (13) AC: 2 Str: 8 XL: 1 Next: 30% MP: 0/3 EV: 11 Int: 14 God: Gold: 7 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.5 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Slow Hex 4% N/A 24% 1 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You encounter a goblin. It is wielding a +0 dagger. You hear a shout! x2 You encounter a hobgoblin. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) You freeze the goblin. You kill the goblin! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) You freeze the hobgoblin. You kill the hobgoblin! HP restored. You encounter a goblin. It is wielding a +1 dagger of draining. You hit the goblin. The goblin is heavily wounded. The goblin hits you with a +1 dagger of draining. You feel drained. You completely miss the goblin. The goblin is heavily wounded. You encounter a hobgoblin. The goblin hits you with a +1 dagger of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss the goblin. The goblin is heavily wounded. The goblin hits you with a +1 dagger of draining. You die... #...# +...## #...# ##..### ##.....###### . ##.......#.... ... ######...###.....#. .....#....#..## ##...### .......@#....## ##..##.# .....##g###...###...###. .... ##. ##.......## #. .. g# ##.....## #. ## ###..### ## ##...#.# # #..##..### #..#..#..# ##...##..## You could see a hobgoblin (wandering) and a goblin. Vanquished Creatures A hobgoblin (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KimOnehal the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 109 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Freeze || 3 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 109 | 109 | 0 | 0 | 98 | 1 | 109.0 | Dungeon | 109 | 109 | 0 | 0 | 98 | 1 | 109.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 109 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+