Kahnopris Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 46, D:1) a +0 dagger (20, 26, D:1) a ball python skeleton (21, 28, D:1) a +0 dagger (28, 43, D:1) a +0 dagger (30, 44, D:1) a +0 club (31, 15, D:1) a +0 ring mail (32, 4, D:1) a jackal skeleton (44, 0, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, 14, D:1) a kobold skeleton (50, 16, D:1) a frilled lizard skeleton (68, 27, D:1) a +0 dagger Level 2 of the Dungeon (0, 10, D:2) a +0 dagger a +0 dagger a kobold skeleton a kobold skeleton (4, 5, D:2) a +0 whip (9, 29, D:2) a +0 scale mail (9, 35, D:2) a +0 dagger (15, 17, D:2) a +0 spear (26, 0, D:2) a +0 dagger (26, 7, D:2) an adder skeleton (30, 22, D:2) a bat skeleton (34, 42, D:2) a +0 short sword (36, 32, D:2) a +0 dagger a goblin skeleton (39, 0, D:2) a +0 scale mail (40, 28, D:2) a bat skeleton (47, -2, D:2) a rat skeleton (47, 31, D:2) a ball python skeleton (48, 12, D:2) a +0 robe (49, -6, D:2) the +0 ring mail "Erikhoph" {^Contam Fly rPois} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. (51, 10, D:2) a +0 robe (63, 2, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (6, -6, D:3) a +0 whip (6, -2, D:3) a quokka skeleton (8, 14, D:3) an adder skeleton (14, -14, D:3) a +0 war axe (17, -3, D:3) a +0 whip (25, 14, D:3) a bat skeleton (26, -7, D:3) a rat skeleton (30, 8, D:3) a rat skeleton (31, -6, D:3) a +0 ring mail (40, -9, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (4, -39, D:4) an iguana corpse (skeletalised by now) (4, -37, D:4) a +0 club (7, -37, D:4) a +0 plate armour (11, -4, D:4) a +0 club (20, -28, D:4) a +0 flail (21, -28, D:4) a +0 whip a gnoll skeleton (21, -27, D:4) a +0 halberd a ball python skeleton (21, -24, D:4) a kobold skeleton (26, -41, D:4) a +0 dagger (30, -16, D:4) a +0 club a gnoll skeleton (31, -12, D:4) a +0 spear a +0 flail (32, -12, D:4) a +0 spear a +0 scale mail (33, -12, D:4) a +0 club a goblin skeleton a howler monkey skeleton an adder skeleton (38, -12, D:4) a +0 cloak (38, 2, D:4) a +0 cloak (46, -43, D:4) a +0 ring mail (55, -36, D:4) a +0 whip (57, -4, D:4) a +0 short sword an orc corpse (skeletalised by now) (63, -26, D:4) a +0 whip a +0 leather armour Level 5 of the Dungeon (2, 21, D:5) a +0 leather armour (13, 9, D:5) a +0 short sword (17, 0, D:5) a +0 giant club (18, 17, D:5) a +0 club a +0 club a +0 leather armour (19, 18, D:5) a +0 short sword (20, 18, D:5) a +0 short sword a +0 ring mail (20, 20, D:5) a +0 short sword (21, 18, D:5) a +0 club (33, -7, D:5) a +0 leather armour (41, 0, D:5) a +0 leather armour (42, 12, D:5) an iguana skeleton Level 6 of the Dungeon [Shop] Tuel's Armour Boutique a +0 leather armour (28 gold) a +0 cloak (63 gold) a +0 leather armour (28 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (673 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 chain mail (84 gold) a +0 cloak of stealth (161 gold) a +1 buckler of poison resistance (189 gold) the +1 leather armour "Opter" {rC+ Will+ Int+2 Slay-4} (196 gold) rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. +0 fire dragon scales (700 gold) (9, 21, D:6) a +0 giant spiked club (19, 17, D:6) a +0 giant club (28, 3, D:6) a +0 mace (29, 3, D:6) a +0 buckler (29, 4, D:6) a +0 hand axe (30, 4, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (13, 36, D:7) a +0 whip (22, 38, D:7) a +0 plate armour (24, 41, D:7) a +2 mace of draining a +0 robe (25, 40, D:7) a +0 robe (25, 41, D:7) a +0 shortbow (25, 42, D:7) a +0 robe (26, 35, D:7) a +4 dagger a +0 robe (26, 36, D:7) a +1 hand axe a +0 robe (26, 40, D:7) a +2 spear of freezing a +0 robe (27, 19, D:7) a +2 long sword of freezing a +0 robe (27, 35, D:7) a +2 scimitar a +0 robe (27, 36, D:7) a +0 club a +0 leather armour (27, 37, D:7) a +1 mace of freezing a +0 robe (28, 34, D:7) a +0 quarterstaff a +0 robe (29, 34, D:7) a +0 flail (31, 34, D:7) a +0 dagger a +0 robe (32, 0, D:7) a +0 short sword (32, 12, D:7) a +5 dagger (32, 32, D:7) a +0 club (32, 33, D:7) a +0 club (32, 34, D:7) a +0 hand axe (34, 0, D:7) a +0 club a +0 robe (34, 1, D:7) a +1 vampiric whip (34, 32, D:7) a +0 whip (35, 1, D:7) a +0 flail a +0 club a +3 flail (40, 39, D:7) a +0 quarterstaff (53, 27, D:7) a +0 mace (53, 28, D:7) a +0 club (54, 30, D:7) a +0 dagger a +0 robe a +0 hand axe (55, 30, D:7) a +0 dagger a +0 robe (57, 37, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Kisenwicw's Weapon Shop a +4 scimitar of holy wrath (623 gold) a +2 triple sword of flaming (741 gold) a +7 heavy glaive (1045 gold) a +0 heavy flail (157 gold) a +0 arbalest of freezing (294 gold) 2 silver javelins (342 gold) (0, 0, D:8) a +2 hand axe of freezing a +0 leather armour (1, 11, D:8) a +0 robe a +0 dagger a +0 chain mail a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 mace (8, -15, D:8) a quill talisman (9, -7, D:8) a +0 short sword (12, -31, D:8) a +0 robe a +0 dagger a +0 mace (12, -30, D:8) a +0 hand axe (13, -32, D:8) a +0 dagger (15, -31, D:8) a +0 leather armour (17, -20, D:8) a +0 ring mail a +0 short sword a +0 robe a +0 dagger (18, -20, D:8) a +0 scale mail a +0 dagger a +0 leather armour a +0 mace a +0 robe a +0 dagger a +0 flail a +0 flail (19, -20, D:8) a +0 ring mail a +0 spear (19, -19, D:8) a +0 whip a +0 spear (30, 19, D:8) a +1 falchion of protection (35, 4, D:8) a +0 robe (39, -16, D:8) a +0 quarterstaff (56, 15, D:8) a +0 plate armour Level 9 of the Dungeon (5, 11, D:9) a +0 long sword a +0 robe (7, 6, D:9) a +0 short sword a +0 robe (16, -5, D:9) a +0 robe a +0 halberd (17, -5, D:9) a +0 robe a +0 falchion (17, 3, D:9) the +5 spear of Suodumua {protect, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (18, -5, D:9) a +0 robe a +2 halberd (22, 5, D:9) a +0 war axe (22, 22, D:9) a +0 dagger (25, 33, D:9) a +0 quarterstaff (28, -6, D:9) a +0 leather armour (29, -5, D:9) a +0 chain mail a +0 morningstar (30, -5, D:9) a +0 club a +0 dagger a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (7, 16, D:10) a +0 dagger (10, -5, D:10) a +0 whip (21, 7, D:10) a +0 club a +0 robe (23, -11, D:10) a +0 spear a +0 leather armour (23, 2, D:10) a +0 dagger (24, -8, D:10) a +0 whip (26, 22, D:10) a +1 robe of fire resistance (33, 4, D:10) a +0 robe a +0 dagger (35, 0, D:10) a +0 cloak of corrosion resistance (36, 3, D:10) a +0 short sword (37, 4, D:10) a +0 spear (37, 5, D:10) a +0 spear (38, 4, D:10) a +0 spear (39, 30, D:10) a +0 helmet (42, 3, D:10) a +0 plate armour a +0 trident a +0 club (42, 33, D:10) a +0 dagger a +0 robe (43, 3, D:10) a +0 robe a +0 dagger (44, 3, D:10) a +0 scale mail a +0 whip a +0 ring mail a +0 dagger a +0 orcbow a +0 hand axe a +0 leather armour a +0 flail (46, 28, D:10) a +0 war axe (47, 14, D:10) a +0 leather armour Level 11 of the Dungeon (6, -15, D:11) a +1 long sword of flaming (15, -19, D:11) a +2 war axe of electrocution (16, -19, D:11) a +0 glaive (18, -18, D:11) a +0 glaive (28, -13, D:11) a +0 war axe a +0 heavy mace a +0 flail (31, -16, D:11) a +0 war axe (31, -15, D:11) a +0 glaive (33, -15, D:11) a +0 dire flail (45, -35, D:11) 8 gold pieces (46, -5, D:11) a +0 hand axe (48, -37, D:11) 7 gold pieces