KTA Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 5, D:1) a jackal corpse (skeletalised by now) (14, 16, D:1) a +0 leather armour (15, -29, D:1) a +2 dagger of venom a goblin skeleton (15, 9, D:1) a medusa talisman (23, -31, D:1) a frilled lizard corpse (skeletalised by now) (26, -31, D:1) a frilled lizard skeleton (26, -18, D:1) an inkwell talisman (28, -19, D:1) a bat skeleton (30, -24, D:1) a rat skeleton (47, -16, D:1) a +0 leather armour (49, -34, D:1) a +0 club a goblin corpse (skeletalised by now) (53, -17, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (5, -22, D:2) a +0 dagger (9, -40, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -15, D:2) a +0 scale mail a +0 leather armour (13, -48, D:2) 2 flux baubles (15, -16, D:2) a +0 club (15, -13, D:2) a +0 leather armour (19, -17, D:2) an inkwell talisman (19, 0, D:2) a frilled lizard skeleton (22, -12, D:2) an adder skeleton (30, -44, D:2) a bat skeleton (32, -45, D:2) an inkwell talisman (35, -36, D:2) a +0 dagger a bat skeleton (35, -35, D:2) a +0 club (38, -39, D:2) a +0 dagger (44, -48, D:2) a +0 club (47, -42, D:2) the +3 dagger of Qics {devious, rPois rF+ rN+ Dex+4} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -10, D:3) a ball python corpse (skeletalised by now) (6, -38, D:3) a +0 flail a gnoll corpse (skeletalised by now) (6, -19, D:3) 4 poisoned darts (8, -9, D:3) a quokka corpse (skeletalised by now) (13, -19, D:3) an adder skeleton (15, -19, D:3) a +0 falchion of protection (17, -32, D:3) a parchment of Swiftness (20, -40, D:3) a ball python corpse (skeletalised by now) (23, -34, D:3) a +0 club a +0 club a +0 dagger a +0 dagger a +0 club a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (23, -33, D:3) a +0 club a hobgoblin corpse a goblin corpse (skeletalised by now) (23, -30, D:3) a hobgoblin skeleton (24, -32, D:3) a +0 dagger a goblin corpse (24, -31, D:3) a +0 dagger a goblin skeleton (28, -33, D:3) a +0 leather armour a +0 club an orc skeleton (28, -30, D:3) a +0 flail an orc skeleton (30, -30, D:3) a +0 ring mail a +0 club a +0 club a hobgoblin skeleton (31, -30, D:3) a +0 club (33, -9, D:3) a +0 falchion the +1 leather armour of Awe {+Inv rF- Slay+3} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (39, -5, D:3) a +0 whip an orc corpse (skeletalised by now) (39, -4, D:3) a +0 dagger (41, -12, D:3) a +0 dagger a +0 robe (41, -9, D:3) a +0 club an orc corpse (skeletalised by now) (46, -4, D:3) a bat corpse (skeletalised by now) (50, -5, D:3) a +0 leather armour (51, -14, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (8, -35, D:4) a +0 whip a +0 animal skin a +0 helmet (11, -9, D:4) a +0 robe (11, -1, D:4) a staff of cold (17, -12, D:4) a +0 short sword (18, -2, D:4) a +0 mace