Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 15690497775425894849, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name KJun -rc /dgldir/rcfiles/crawl-0.34/KJun.rc -macro /dgldir/rcfiles/crawl-0.34/KJun.macro -morgue /dgldir/morgue/KJun/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/KJun:2026-02-15.13:18:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x61b2b87a9f4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x61b2b87b81aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x61b2b87aa42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x754274319330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x754274372b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x75427431927e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7542742fc8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7542742fd7b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x75427437cff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x75427437f38c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x754274381dae]: /usr/games/crawl-0.34(+0xcea181) [0x61b2b8f9f181]: /usr/games/crawl-0.34(+0xcdb7d9) [0x61b2b8f907d9]: /usr/games/crawl-0.34(+0xcd8b59) [0x61b2b8f8db59]: /usr/games/crawl-0.34(+0xcdaf36) [0x61b2b8f8ff36]: /usr/games/crawl-0.34(+0xce0c46) [0x61b2b8f95c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x61b2b879114e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x61b2b85aa666]: /usr/games/crawl-0.34(+0x2f8632) [0x61b2b85ad632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7542742fe1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7542742fe28b]: /usr/games/crawl-0.34(_start+0x25) [0x61b2b86dc5d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007542743e47d7 in __GI___wait4 (pid=2800222, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007542743e47d7 in __GI___wait4 (pid=2800222, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000061b2b87aa5fc in call_gdb (file=0x7542744d84e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2679294\000\000\000\000\000" #2 0x000061b2b87b81c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771162601 dir = "/dgldir/morgue/KJun/" name = "/dgldir/morgue/KJun/crash-KJun-20260215-133641.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7542744d84e0 <_IO_2_1_stderr_> #3 0x000061b2b87aa42a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000075427431927e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007542742fc8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {107420371692800, 107420379601040, 107420229856842, 107420374743040, 107420374577264, 107420379559496, 107420374743072, 107420371047256, 107420371687288, 107420371687288, 107420374818656, 0, 107420371692800, 107420374819008, 107420235384064, 0}}, sa_flags = -2051078400, sa_restorer = 0xffff} #10 0x00007542742fd7b6 in __libc_message_impl (fmt=fmt@entry=0x7542744a28d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffead696480, reg_save_area = 0x7ffead696410}} fd = 2 iov = {{iov_base = 0x7542744a0672, iov_len = 23}, {iov_base = 0x7542744a28d9, iov_len = 1}, {iov_base = 0x61b2b8f8e0b0 , iov_len = 0}, {iov_base = 0x7ffead6a0c30, iov_len = 16}, {iov_base = 0x4e24d3f081a4efda, iov_len = 0}, {iov_base = 0x61b2c11897d8, iov_len = 107420371687288}, {iov_base = 0x7ffead696460, iov_len = 128928278109483}} iovcnt = total = cp = #11 0x000075427437cff5 in malloc_printerr (str=str@entry=0x7542744a0672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000075427437f38c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x0000754274381dae in __GI___libc_free (mem=0x61b2c14875c0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x61b2c14875b0 err = 2 #14 0x000061b2b8f9f181 in l_alloc () No symbol table info available. #15 0x000061b2b8f907d9 in luaM_free_ () No symbol table info available. #16 0x000061b2b8f8db59 in luaF_freeproto () No symbol table info available. #17 0x000061b2b8f8ff36 in luaC_freeallobjects () No symbol table info available. #18 0x000061b2b8f95c46 in close_state () No symbol table info available. #19 0x000061b2b879114e in CLua::close (this=0x61b2b965fc60 ) at clua.cc:84 slisteners = #20 0x000061b2b85aa666 in _reset_game () at main.cc:355 No locals. #21 0x000061b2b85ad632 in _launch_game_loop () at main.cc:403 ge = @0x61b2c1841d10: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffead6a18e8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Unknown command. Pick up these boots with [,] and wear them with [e]. b - a +0 pair of boots There are no items here. No target in view! You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Okay, then. Found a scroll labelled COURUNK DATASUZUP. Pick up these boots with [,] and wear them with [e]. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled COURUNK DATASUZUP Okay, then. As you read the scroll labelled COURUNK DATASUZUP, it dissolves into smoke. It was a scroll of fog. You open the door. Found a scroll labelled RUB VUUBLIB. There is an open door here. You encounter a goblin. The goblin shouts! Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. You see here a scroll labelled RUB VUUBLIB. You hit the goblin but do no damage. You hit the goblin. You kill the goblin! You see here a goblin corpse. You see here a goblin corpse. Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. c - a scroll labelled RUB VUUBLIB Okay, then. You see here a goblin corpse. You open the door. Found a glowing flail. There is an open door here. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +1 flail of venom. Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) Okay, then. To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. Clearing travel trail. You open the door. You encounter a rat and 2 jackals. You encounter a jackal. The jackal barks! You hear a shout! The jackal barks! The rat completely misses you. There is an open door here. You hit the rat. You kill the rat! You sock the jackal! You kill the jackal! You encounter a rat. The jackal bites you but does no damage. You see here a rat corpse. You closely miss the jackal. The jackal completely misses you. The jackal bites you. You closely miss the jackal. The jackal barks! You hear a bark! The jackal misses you. You encounter a jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. You encounter a hobgoblin. The jackal bites you but does no damage. The jackal bites you but does no damage. There is an open door here. You closely miss the jackal. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. The jackal misses you. You sock the jackal! You kill the jackal! The jackal bites you. You thump the jackal! You kill the jackal! The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. x2 Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. The jackal barely misses you. The jackal closely misses you. The jackal bites you. You hit the jackal. You kill the jackal! You have reached level 2! You sock the hobgoblin! You kill the hobgoblin! The rat barely misses you. You hit the rat. You kill the rat! You see here a jackal corpse. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. HP restored. There is an open door here. Things that are here: a jackal corpse; a jackal corpse; a rat corpse Found two stone staircases leading down. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. Unknown command. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Clearing monster memory. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a sedimented silvery potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a sedimented silvery potion There are no items here. Okay, then. Okay, then. Okay, then. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin shoots a sling bullet. The sling bullet hits you. The goblin shoots a sling bullet. The sling bullet hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. It was a potion of curing. You feel better. The goblin shoots a sling bullet. The sling bullet hits you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin closely misses you. You barely miss the goblin. The goblin closely misses you. You hit the goblin. The goblin is poisoned. The goblin is heavily wounded. You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. Okay, then. Items here: ( )) †. d - a +0 dagger; e - a +0 sling; f - 30 stones There are no objects that can be picked up here. a goblin corpse You see here a goblin corpse. You open the door. HP restored. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There is an open door here. No target in view! You unwield your +1 flail of venom. Your +1 flail of venom stops dripping with poison. e - a +0 sling (weapon) You unwield your +0 sling. d - a +0 dagger (weapon) You unwield your +0 dagger. e - a +0 sling (weapon) Okay, then. You unwield your +0 sling. Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) You unwield your +1 flail of venom. Your +1 flail of venom stops dripping with poison. e - a +0 sling (weapon) You unwield your +0 sling. Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} Clearing travel trail. Okay, then. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. As you open the door, it creaks loudly! Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) There are no items here. Okay, then. There are no items here. You can evoke a wand with [V]. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You can evoke a wand with [V]. Clearing monster memory. Unknown command. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target You swing at nothing. You open the door. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. You encounter a gnoll. It is wielding a +0 spear. There is an open door here. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (60% to hit) Your weapon can't reach that far! Okay, then. Okay, then. The gnoll barely misses you. You barely miss the gnoll. The gnoll hits you with a +0 spear. You closely miss the gnoll. The gnoll hits you but does no damage. The gnoll closely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll hits you with a +0 spear. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you with a +0 spear. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You completely miss the gnoll. The gnoll is almost dead. You kill the gnoll! You see here a +0 spear. h - a +0 spear Hit: c) +1 flail (venom) Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Found a wand of digging (15). Okay, then. A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Hit: c) +1 flail (venom) Press: ? - help, Dir - move target You swing at nothing. Hit: c) +1 flail (venom) Press: ? - help, Dir - move target There's something in the way. Aiming: Dig Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found a glowing brass amulet. Jewellery is put on with [e]. i - an amulet of faith There are no items here. You start removing your armour. You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There are no items here. You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. There are no items here. You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a strange surge of divine interest. i - an amulet of faith (worn) Okay, then. You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. There is a stone staircase leading down here. You start removing your amulet. You continue removing your amulet of faith. x5 You finish removing your amulet of faith. You unwield your +1 flail of venom. Your +1 flail of venom stops dripping with poison. d - a +0 dagger (weapon) You unwield your +0 dagger. Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) You unwield your +1 flail of venom. Your +1 flail of venom stops dripping with poison. d - a +0 dagger (weapon) You unwield your +0 dagger. Your +1 flail of venom begins to drip with poison! c - a +1 flail of venom (weapon) You drop an amulet of faith. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Found 40 gold pieces. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Namnuypn's General Store. Unknown command. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Namnuypn's General Store here. c - a potion of curing Thank you for shopping at Namnuypn's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 227 gold pieces (gained 220). Search for what [? for help]? shop Sorry, I don't know how to get there. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Namnuypn's General Store here. i - a ring of flight Thank you for shopping at Namnuypn's General Store! You fly up into the air. i - a ring of flight (worn) Flight will allow you to cross deep water or lava. Items that allow you to fly will activate automatically when worn. Remember, you can explore the level automatically with [o]. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. As you open the door, it creaks loudly! You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! The ufetubus shouts! The gnoll shouts! Found two exits from the tutorial. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (77% to hit) No reachable target in view! No reachable target in view! The ufetubus is engulfed in a cloud of scalding steam. The orc is engulfed in a cloud of scalding steam. The gnoll is engulfed in a cloud of scalding steam. The ufetubus is engulfed in a cloud of scalding steam. You kill the ufetubus! You have reached level 3! Your experience leads to an increase in your attributes! Upon gaining levels 3, 9, 15, etc., you get to choose an attribute to raise: strength, intelligence, or dexterity. Strength makes heavy armour less cumbersome and slightly increases most weapons' damage. Intelligence makes your spells more reliable and powerful. Dexterity increases your evasion and stealth, and slightly increases the damage of blades and ranged weapons. Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. Uppercase letters only, please. You feel stronger. x2 Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 scimitar and wearing a +0 chain mail (heavily wounded, 77% to hit) The puff of flame misses the orc. The gnoll is engulfed in a cloud of scalding steam. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (72% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll is engulfed in a cloud of scalding steam. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 72% to hit) The puff of flame hits the orc but does no damage. The orc is heavily wounded. The orc closely misses you. The orc is engulfed in a cloud of scalding steam. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (heavily wounded, 72% to hit) The puff of flame hits the gnoll but does no damage. The gnoll is heavily wounded. The orc closely misses you. Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 72% to hit) The puff of flame hits the orc. The orc is lightly wounded. The orc splashes around in the water. x2 The orc is engulfed in a cloud of scalding steam. You kill the orc! You hear a splash. x2 Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 scimitar and wearing a +0 chain mail (heavily wounded, 77% to hit) The puff of flame hits the orc! You kill the orc! You hear a splash. x2 Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (almost dead, 72% to hit) The puff of flame hits the gnoll! You kill the gnoll! You hear a splash. x2 Aiming: Throw Flame Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (moderately wounded, 77% to hit) The puff of flame hits the gnoll but does no damage. The gnoll is moderately wounded. The now-empty wand crumbles to dust. The gnoll is engulfed in a cloud of scalding steam. You unwield your +1 flail of venom. Your +1 flail of venom stops dripping with poison. e - a +0 sling (weapon) You are engulfed in a cloud of scalding steam. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (heavily wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (heavily wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (heavily wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 ring mail (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. Fire: e) +0 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 morningstar and wearing a +0 leather armour (severely wounded, 58% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is severely wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! You have reached level 4! You feel agile. Sorry, I don't know how to get there. Things that are here: a +0 scimitar; a +0 chain mail Sorry, I don't know how to get there. You can't see any item there. Fire: e) +0 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You shoot a sling bullet. Okay, then. Things that are here: a +0 scimitar; a +0 chain mail j - a +0 scimitar; k - a +0 chain mail Items here: )) [[ ††. l - a +0 morningstar; m - a +0 trident; n - a +0 chain mail o - a +0 leather armour Things that are here: a +0 morningstar; a +0 ring mail; a gnoll corpse p - a +0 morningstar; q - a +0 ring mail Things that are here: a +0 morningstar; a +0 leather armour; a gnoll corpse r - a +0 morningstar; s - a +0 leather armour Unknown command. Things that are here: a gnoll corpse; an orc corpse There are no objects that can be picked up here. a gnoll corpse; an orc corpse Sorry, I don't know how to get there. Sorry, I don't know how to get there. Sorry, I don't know how to traverse that place. Things that are here: a gnoll corpse; an orc corpse Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (28, 43) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [KJun] Species: Human Job: Fighter HP: 36/36; mods: 0/0 MP: 6/6; mod: 2 Stats: 18 8 13 Position: (28, 43), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 431 | 131/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 435 | 135/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 285 | 135/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 32 Attributes: #12: 260 #13: 225 #22: 1 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #8, inv slot #6: +1 cloak of Starlight {*Dazzle EV+4 Stlth--} eq slot #9, inv slot #8: ring of flight eq slot #1, inv slot #4: +0 sling }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣..♣♣♣♣ ♣♣♣...♣..♣♣♣♣ ♣♣.......♣♣♣.♣♣ ♣♣.............♣♣ ♣..≈≈≈≈≈≈....♣†.♣ ♣♣♣♣♣ ♣♣.≈≈≈≈≈≈≈≈~.†.♣♣♣♣≈≈≈≈≈ ♣≈≈≈≈≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣ ♣≈≈≈≈...≈≈≈≈≈†~~≈≈≈≈♣♣ ≈≈≈≈...@...≈≈≈~~~♣♣♣♣ ♣ ≈≈≈≈≈≈....≈≈≈≈....♣♣ ♣♣♣ ≈≈≈≈≈≈≈≈≈≈≈≈≈......♣♣♣.. ♣♣♣≈≈≈≈≈≈≈≈♣....♣♣♣...♣♣ ♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣ dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (28, 43) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (29, 34): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (31, 38): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (49, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (58, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (61, 44): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (62, 42): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>