Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-6-gc09a8b0c2f Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 256510877262780648, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name KJun -rc /dgldir/rcfiles/crawl-0.34/KJun.rc -macro /dgldir/rcfiles/crawl-0.34/KJun.macro -morgue /dgldir/morgue/KJun/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/KJun:2026-02-15.13:07:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x58a01da7af4e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x58a01da891aa]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x58a01da7b42a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x77469b77d330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x77469b7d6b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x77469b77d27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x77469b7608ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x77469b7617b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x77469b7e0ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab38c) [0x77469b7e338c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x77469b7e5dae]: /usr/games/crawl-0.34(+0xcea181) [0x58a01e270181]: /usr/games/crawl-0.34(+0xcdb7d9) [0x58a01e2617d9]: /usr/games/crawl-0.34(+0xcd8b59) [0x58a01e25eb59]: /usr/games/crawl-0.34(+0xcdaf36) [0x58a01e260f36]: /usr/games/crawl-0.34(+0xce0c46) [0x58a01e266c46]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x58a01da6214e]: CLua::close() /usr/games/crawl-0.34(+0x2f5666) [0x58a01d87b666]: /usr/games/crawl-0.34(+0x2f8632) [0x58a01d87e632]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77469b7621ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77469b76228b]: /usr/games/crawl-0.34(_start+0x25) [0x58a01d9ad5d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077469b8487d7 in __GI___wait4 (pid=2673669, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077469b8487d7 in __GI___wait4 (pid=2673669, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000058a01da7b5fc in call_gdb (file=0x77469b93c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2609193\000\000\000\000\000" #2 0x000058a01da891c8 in do_crash_dump () at dbg-asrt.cc:673 t = 1771161434 dir = "/dgldir/morgue/KJun/" name = "/dgldir/morgue/KJun/crash-KJun-20260215-131714.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x77469b93c4e0 <_IO_2_1_stderr_> #3 0x000058a01da7b42a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000077469b77d27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000077469b7608ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {97445419166976, 97445427075216, 97444718280266, 97445422217216, 97445422051440, 97445427033672, 97445422217248, 97445418521432, 97445419161464, 97445419161464, 97445422292832, 0, 97445419166976, 97445422293184, 97444723807488, 0}}, sa_flags = -1194558464, sa_restorer = 0xffff} #10 0x000077469b7617b6 in __libc_message_impl (fmt=fmt@entry=0x77469b9068d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffe70f083b0, reg_save_area = 0x7ffe70f08340}} fd = 2 iov = {{iov_base = 0x77469b904672, iov_len = 23}, {iov_base = 0x77469b9068d9, iov_len = 1}, {iov_base = 0x58a01e25f0b0 , iov_len = 0}, {iov_base = 0x7ffe70f12b60, iov_len = 16}, {iov_base = 0x6e2b5533820bd816, iov_len = 0}, {iov_base = 0x58a0479817d8, iov_len = 97445419161464}, {iov_base = 0x77469bf8e000 <_rtld_global>, iov_len = 10509067071804659734}} iovcnt = total = cp = #11 0x000077469b7e0ff5 in malloc_printerr (str=str@entry=0x77469b904672 "free(): invalid pointer") at ./malloc/malloc.c:5772 No locals. #12 0x000077469b7e338c in _int_free (av=, p=, have_lock=0) at ./malloc/malloc.c:4507 size = fb = #13 0x000077469b7e5dae in __GI___libc_free (mem=0x58a047c7f5c0) at ./malloc/malloc.c:3398 ar_ptr = p = 0x58a047c7f5b0 err = 2 #14 0x000058a01e270181 in l_alloc () No symbol table info available. #15 0x000058a01e2617d9 in luaM_free_ () No symbol table info available. #16 0x000058a01e25eb59 in luaF_freeproto () No symbol table info available. #17 0x000058a01e260f36 in luaC_freeallobjects () No symbol table info available. #18 0x000058a01e266c46 in close_state () No symbol table info available. #19 0x000058a01da6214e in CLua::close (this=0x58a01e930c60 ) at clua.cc:84 slisteners = #20 0x000058a01d87b666 in _reset_game () at main.cc:355 No locals. #21 0x000058a01d87e632 in _launch_game_loop () at main.cc:403 ge = @0x58a047e08bd0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffe70f13818) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff No target in view! b - a +0 quarterstaff (weapon) Okay, then. You open the door. You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy barely misses you. You hit the training dummy. The training dummy is lightly damaged. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is severely damaged. The training dummy hits you but does no damage. The training dummy barely misses you. You hit the training dummy but do no damage. The training dummy is severely damaged. The training dummy hits you with a +0 whip. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. c - a +0 whip You unwield your +0 quarterstaff. c - a +0 whip (weapon) You unwield your +0 whip. b - a +0 quarterstaff (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. You sock the rat! You kill the rat! You open the door. You encounter 3 rats. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. x3 There is an open door here. You hear an angry hiss. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat closely misses you. The rat twitches its whiskers. There is an open door here. You closely miss the rat. The rat bites you but does no damage. You closely miss the rat. The rat barely misses you. You thump the rat! You kill the rat! You hit the rat. You kill the rat! The rat closely misses you. You closely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! Things that are here: a rat corpse; a rat corpse Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The jackal barks! The wyvern hisses angrily. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel The floor. Found a stone staircase leading down. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target You swing at nothing. Hit: b) +0 quarterstaff Press: ? - help, Dir - move target You swing at nothing. Okay, then. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. Clearing monster memory. As you open the door, it creaks loudly! The jackal bites you. You closely miss the jackal. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal completely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal completely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. x2 You thump the jackal! You kill the jackal! There is an open door here. You see here a jackal corpse. HP restored. You open the door. There is an open door here. A wyvern comes into view. Remember, you can rest up with [5]. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs No target in view! Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. Unknown command. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You aren't carrying any potions. Sorry, I don't know how to get there. Sorry, I don't know how to get there. Sorry, I don't know how to get there. Sorry, I don't know how to get there. Sorry, I don't know how to get there. Remember, you can rest up with [5]. You start waiting. Done waiting. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. e - a +0 shortbow No target in view! You unwield your +0 quarterstaff. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (dormant, 98% to hit) You shoot an arrow. The arrow hits the training dummy. The training dummy is heavily damaged. The training dummy throws a stone. The stone hits you but does no damage. You shoot an arrow. The arrow hits worm. Worm is moderately wounded. You shoot an arrow. The arrow hits worm. Worm is heavily wounded. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm. Worm is severely wounded. You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. The training dummy throws a stone. The stone misses you. You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone barely misses you. You shoot an arrow. The arrow hits worm. Worm is almost dead. The training dummy throws a stone. The stone hits you. You shoot an arrow. The arrow hits worm. You kill worm! The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. Uppercase letters only, please. You feel agile. x2 Sorry, I don't know how to get there. Sorry, I don't know how to get there. Remember, you can rest up with [5]. You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line You shoot an arrow. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. A rat is nearby! A rat is nearby! A rat is nearby! You shoot an arrow. The arrow closely misses the rat. You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. Fire: e) +0 shortbow Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 98% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! You see here a rat corpse. You encounter a rat. The rat squeaks loudly. You see here a rat corpse. You shoot an arrow. The arrow barely misses the rat. You shoot an arrow. The arrow barely misses the rat. You encounter a rat. You shoot an arrow. The arrow hits the rat! You kill the rat! You shoot an arrow. The arrow barely misses the rat. No target in view! A rat comes into view. You see here a rat corpse. You shoot an arrow. The arrow closely misses the rat. The rat squeaks loudly. You shoot an arrow. The arrow hits the rat but does no damage. The rat barely misses you. You shoot an arrow. The arrow hits the rat. You kill the rat! Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. Found two exits from the tutorial. There is an exit from the tutorial here. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-6-gc09a8b0c2f) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [KJun] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 16 8 14 Position: (39, 21), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 390 | 90/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 33 | 3 | 382 | 82/200 Dodging | X | 0 | 0 | 0 | 0 | 0/50 Stealth | X | 0 | 0 | 0 | 0 | 0/42 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 33 | 2 | 239 | 89/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 36 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #4: +0 shortbow eq slot #2, inv slot #4: +0 shortbow(overflow) }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ###### ##..#####.##..>#### .......#.##.# #.@.## ...†..#.#..#######># .#....††#....## ##.# .....##.......###.## ......#.....####...# ..♣♣........###....# ♣♣♣..........#....## ♣♣....§.§..##...### ......§§§.....### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (39, 21) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (21, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (22, 33): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (27, 35): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (30, 29): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (31, 42): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (37, 20): {{{{ Unable to get table for lua marker.}}}} Lua marker 7 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 8 at (39, 21): {{{{ Unable to get table for lua marker.}}}} Lua marker 9 at (40, 48): {{{{ Unable to get table for lua marker.}}}} Lua marker 10 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 11 at (41, 22): {{{{ Unable to get table for lua marker.}}}} Lua marker 12 at (44, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 13 at (49, 32): {{{{ Unable to get table for lua marker.}}}} Lua marker 14 at (50, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 15 at (50, 46): {{{{ Unable to get table for lua marker.}}}} >>>>>>>>>>>>>>>>>>>>>>