KIMRO Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 26, D:1) a rat skeleton (22, 38, D:1) a rat corpse (skeletalised by now) (36, 7, D:1) a quokka skeleton (36, 35, D:1) a bat corpse (skeletalised by now) (39, 0, D:1) a +0 club 5 stones a kobold skeleton (44, 39, D:1) a hobgoblin skeleton (46, 19, D:1) a +0 dagger (48, 6, D:1) a ball python skeleton (49, 14, D:1) a bat skeleton (57, 19, D:1) a hobgoblin skeleton (66, 18, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of enchant weapon (0, 14, D:2) an adder corpse (7, -1, D:2) a +0 quarterstaff (12, -10, D:2) a +0 ring mail (14, 22, D:2) a +0 dagger (15, 20, D:2) a ball python corpse (16, 21, D:2) a +0 dagger (20, 25, D:2) a +0 leather armour (21, -3, D:2) a +0 leather armour (27, -6, D:2) a +0 club (32, 9, D:2) a ball python corpse (34, 7, D:2) a +0 short sword