KIMJ Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 19, D:1) a ball python skeleton (11, -18, D:1) a quokka skeleton (21, -8, D:1) a +0 club a goblin skeleton (24, -21, D:1) a +0 whip (27, -21, D:1) a +0 club (27, 34, D:1) a ball python skeleton (30, 35, D:1) a +0 club a goblin skeleton (37, 37, D:1) a rat corpse (skeletalised by now) (42, 17, D:1) a rat corpse (45, -4, D:1) a quokka corpse (skeletalised by now) (48, -8, D:1) a ball python skeleton (50, -14, D:1) a quokka corpse (skeletalised by now) (50, 6, D:1) a ball python corpse (skeletalised by now) (50, 8, D:1) a quokka corpse (skeletalised by now) (50, 38, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (54, -7, D:1) a +0 mace (61, -6, D:1) a frilled lizard corpse (skeletalised by now) (63, 27, D:1) a hobgoblin corpse (skeletalised by now) (63, 35, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qirul's Antique Weapon Boutique a +0 hand axe (84 gold) a +0 sling (42 gold) a +0 trident (98 gold) a +0 sling (42 gold) the +4 dagger of the Carved God {drain, rElec rPois rC+} (1366 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. a +6 hand axe of flaming (1047 gold) a +0 dagger (56 gold) a +0 sling (42 gold) (0, 0, D:2) a ribbon worm corpse (0, 1, D:2) a bat corpse (7, -1, D:2) a hobgoblin corpse (8, -2, D:2) a quokka corpse (14, 10, D:2) a frilled lizard corpse (15, 10, D:2) a potion of mutation (43, 5, D:2) a +0 long sword