KGM Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 6, D:1) a jackal skeleton (0, 8, D:1) a +0 club a jackal corpse (skeletalised by now) (1, 1, D:1) a +0 sling (2, -42, D:1) a +1 mace of protection (2, -41, D:1) a frilled lizard corpse (skeletalised by now) (2, -34, D:1) a ball python corpse (skeletalised by now) (13, -45, D:1) a frilled lizard corpse (skeletalised by now) (13, -23, D:1) a +0 mace (14, 3, D:1) a jackal skeleton (15, 3, D:1) a jackal skeleton (15, 4, D:1) a ball python skeleton (18, 1, D:1) a +0 club a goblin skeleton (21, -42, D:1) a +0 robe (29, -9, D:1) 4 stones (35, -38, D:1) a +0 whip a stone (36, -1, D:1) a +0 sling (44, -5, D:1) a +0 club 2 stones (46, -41, D:1) a +0 hand axe (52, -7, D:1) a +0 robe (56, -9, D:1) an orb of energy (57, 12, D:1) a +0 short sword (59, -6, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ejibb's Antique Armour Boutique a +0 chain mail (85 gold) a +0 leather armour (38 gold) a +2 chain mail of fire resistance (408 gold) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (524 gold) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +0 leather armour (38 gold) a +2 robe of fire resistance (336 gold) the +2 buckler of Ghostly Wonder {MP+7} (687 gold) MP+7: It affects your magic capacity (+7). a +0 leather armour (38 gold) the +0 cloak "Gimoinemm" {rPois Int+3} (418 gold) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (0, 0, D:2) a rat corpse (skeletalised by now) (2, 21, D:2) a +0 helmet (2, 22, D:2) a +0 club (10, 31, D:2) a +0 dagger of venom a goblin skeleton (11, 6, D:2) a hobgoblin corpse (skeletalised by now) (11, 7, D:2) a +0 leather armour (11, 18, D:2) a bat skeleton (12, 19, D:2) 4 stones (13, 15, D:2) a +0 club (18, -11, D:2) a +0 ring mail (29, -1, D:2) a +0 club Level 3 of the Dungeon (8, -1, D:3) a giant cockroach corpse (9, -2, D:3) a +0 club (13, 0, D:3) 2 curare-tipped darts (17, 10, D:3) a potion of curing