Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 8719271655091840280 91 KGM the Conjurer (level 4, -4/33 HPs) Began as a Draconian Conjurer on Oct 5, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:27 (2335 turns). KGM the Conjurer (Draconian Conjurer) Turns: 2335, Time: 00:02:27 Health: -4/33 AC: 5 Str: 9 XL: 4 Next: 34% Magic: 3/7 EV: 11 Int: 20 God: Gold: 78 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . k - +2 falchion (heavy) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons k - a +2 heavy falchion (weapon) Scrolls b - 2 scrolls of blinking {unknown} c - 6 scrolls of identify e - a scroll of noise {unknown} g - 2 scrolls of revelation {unknown} j - a scroll of acquirement {unknown} Potions d - 2 potions of enlightenment {unknown} f - 4 potions of curing h - 3 potions of might {unknown} i - a potion of degeneration {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 0.3 Unarmed Combat + Level 2.3 Spellcasting * Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! The searing ray misses the gnoll. The searing ray misses the gnoll. You finish channelling your searing ray. Magic courses through your body. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled JYIRCH ETEJAAWN, it crumbles to dust. It is a scroll of identify. f - 4 potions of curing The gnoll hits you from afar with a +0 spear. You die... #######...#... ..#.........#... #.#.######.##... #.#.# #....## #.#.# ###.### #.#.# #.... #.#.# ####. ###.#.# ## #@g...# #.#.### #g#.######## ####)#......... #....########## ...gg..#.# ..PPPP...# PP..gPP..# P....PP..# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) 2 adders 4 dart slugs 7 bats 3 endoplasms A giant cockroach (D:1) 3 hobgoblins 4 quokkas 6 ball pythons 2 frilled lizards (D:1) 2 goblins 8 kobolds 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KGM the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 196 | D:1 | Learned a level 2 spell: Searing Ray 744 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1540 | D:2 | Reached skill level 5 in Conjurations 2057 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 2335 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic D:2: layout_loops_ring D:3: cheibrodos_helix_gallery, layout_basic, grunt_ministairs_1, nicolae_grassy_gnolls, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Unarmed Combat | | 0.3 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 29 | || 29 Tailslap | 2 | || 2 Cast: Magic Dart | 77 | 10 || 87 Searing Ray | | 2 || 2 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Skin | 35 | 6 || 41 Dodge: Dodged | 22 | 3 || 25