Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 7425535067567311928 42 KGM the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Oct 4, 2024. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:29 (1245 turns). KGM the Conjurer (Draconian Conjurer) Turns: 1245, Time: 00:04:29 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 35% Magic: 0/6 EV: 11 Int: 20 God: Gold: 53 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . g - +1 dagger (vamp) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons g - a +1 vampiric dagger (weapon) Scrolls b - a scroll of brand weapon {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} i - a scroll of vulnerability {unknown} Potions c - a potion of enlightenment {unknown} f - a potion of mutation {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence hits you with a +0 flail. You barely miss Terence. Terence is severely wounded. Terence closely misses you. You barely miss Terence. Your tail-slap misses Terence. Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 flail! Okay, then. Okay, then. You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is almost dead. Terence closely misses you. Unknown command. You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" .# #.. ### .# #^. #.. .# #.. #.# .# .. #.# .# #. #.# .# #.###$##.#######.# #............†@@.# #.###.....#####..# #.........# #..# ......###..#####.$# ...##.............# .. #####..#####.## . ######.....##.# .........##.##.. .........##.# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches 6 goblins 2 hobgoblins (D:1) A quokka (D:2) 4 ball pythons 2 bats 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KGM the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 362 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 743 | D:1 | Learned a level 2 spell: Searing Ray 1025 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1096 | D:2 | Found a runed translucent door. 1097 | D:2 | Noticed Crazy Yiuf 1210 | D:2 | Noticed Terence 1243 | D:2 | HP: 1/26 [Terence/+0 flail (4)] 1245 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic D:2: layout_loops_ring, minivault_24, uniq_terence, uniq_jessica, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Melee: Dagger || 26 Unarmed || 2 Tailslap || 2 Cast: Magic Dart || 43 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 2 Armour: Skin || 22 Dodge: Dodged || 34