Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 14871029307496136431 3 KGM the Conjurer (level 1, 9/14 HPs) Began as a Draconian Conjurer on Oct 4, 2024. Got out of the dungeon alive. The game lasted 00:01:04 (114 turns). KGM the Conjurer (Draconian Conjurer) Turns: 114, Time: 00:01:04 Health: 9/14 AC: 4 Str: 9 XL: 1 Next: 41% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . b - +0 whip rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 whip (weapon) Jewellery c - an amulet of faith Potions a - a potion of magic Skills: + Level 0.0 Maces & Flails - Level 1.8 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel yourself slow down. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel as though you will be slow longer. The endoplasm hits you. You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! You need to enable at least one skill for training. Welcome back, KGM the Draconian Conjurer. Press ? for a list of commands and other information. You need to enable at least one skill for training. Welcome back, KGM the Draconian Conjurer. Press ? for a list of commands and other information. Unknown command. No previous command to re-do. Unknown command. Your magical contamination has completely faded away. You feel yourself speed up. You see here a hobgoblin corpse. Magic restored. You see here a kobold corpse. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #........... #.########## ##.# #..# #.## #.# ##'## #ß.ß# #♣@♣# ♣♣♣ There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KGM the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 114 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_clump_small, infiniplex_forest_straight_3, infiniplex_forest_lined_room_2, infiniplex_forest_clump_small, infiniplex_forest_lined_3, infiniplex_forest_zigzag_1, infiniplex_forest_straight_5, chequers_ecumenical_altar_simple, nicolae_concentric_dashed_squares_mild Action || total ---------------------------++------- Melee: Whip || 6 Unarmed || 2 Cast: Magic Dart || 4 Armour: Skin || 3 Dodge: Dodged || 4