KGM Level 1 of the Dungeon (0, 0, D:1) a human skeleton (1, -1, D:1) a +0 robe (2, 1, D:1) a human skeleton (4, 0, D:1) a human skeleton (4, 3, D:1) a human skeleton (4, 4, D:1) a human skeleton (4, 5, D:1) a human skeleton (10, -3, D:1) a +0 whip 5 stones a kobold skeleton (12, 10, D:1) 4 large rocks (17, -8, D:1) a bat corpse (skeletalised by now) (27, 4, D:1) a +0 club (28, 4, D:1) a +0 club 2 stones (28, 6, D:1) a hobgoblin skeleton (32, -3, D:1) a +0 dagger (33, 22, D:1) 4 stones (34, 12, D:1) a rat skeleton a frilled lizard skeleton (46, -4, D:1) a hobgoblin skeleton (60, -16, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 5, D:2) an adder skeleton (2, -2, D:2) a +0 club (13, 3, D:2) a +0 dagger (13, 10, D:2) the felid skeleton of Natasha (23, -15, D:2) a +0 dagger a stone a rat skeleton a kobold skeleton (27, 14, D:2) the felid corpse of Natasha (skeletalised by now) (27, 18, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (skeletalised by now) (30, 21, D:2) a +0 sling (31, 2, D:2) a +0 hammer (38, -20, D:2) a +0 club a goblin skeleton (45, -18, D:2) 7 stones (45, -16, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (51, -16, D:2) a +0 short sword 3 stones (56, 6, D:2) a hobgoblin corpse (skeletalised by now)