KGM Level 1 of the Dungeon [Shop] Vizuf's Antique Armour Boutique a +0 plate armour (552 gold) a +0 robe (16 gold) a +0 chain mail (108 gold) a +0 pair of boots (108 gold) a +1 plate armour of fire resistance (840 gold) the +1 Delatra's gloves {ID++} (240 gold) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (0, 0, D:1) a +0 ring mail (1, -2, D:1) a human skeleton (2, 1, D:1) a bat corpse (skeletalised by now) (2, 24, D:1) a +0 dagger a bat corpse (skeletalised by now) (3, -6, D:1) a felid skeleton (3, 5, D:1) a frilled lizard corpse (skeletalised by now) (5, 0, D:1) a human skeleton (5, 34, D:1) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (6, 7, D:1) a +0 leather armour (7, -4, D:1) a felid skeleton (7, 9, D:1) a +0 hand axe (8, -2, D:1) a +0 club (12, 30, D:1) a +0 club (18, 24, D:1) a +0 dagger a goblin skeleton (22, 24, D:1) a +0 hand axe (23, 39, D:1) a +0 ring mail (40, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, 21, D:1) a +0 hand axe (48, 30, D:1) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (49, 30, D:1) a +0 dagger a stone a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jeiript's Distillery a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of magic (96 gold) a potion of heal wounds (60 gold) a potion of berserk rage (60 gold) a potion of degeneration (12 gold) a potion of heal wounds (60 gold) a potion of attraction (36 gold) [Shop] Atienyox's Assorted Antiques a potion of brilliance (96 gold) a +0 shortbow (72 gold) a +0 leather armour (48 gold) a wand of paralysis (5) (288 gold) a wand of polymorph (7) (235 gold) a scroll of teleportation (72 gold) a +0 robe (16 gold) a +0 war axe (84 gold) [Shop] Ygobum's General Store a +2 flail of distortion (289 gold) a scroll of fog (56 gold) a scroll of amnesia (56 gold) a potion of ambrosia (112 gold) a +0 mace (42 gold) a scroll of enchant armour (105 gold) the +1 leather armour of the Gate {Str+7} (401 gold) Str+7: It affects your strength (+7). a +6 ring of strength (504 gold) the ring "Kiatyga" {rC- rCorr MP+9 Dex+2} (417 gold) [ring of magical power] Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. [Shop] Vaon's Antique Armour Boutique a +0 leather armour (50 gold) a +3 leather armour of fire resistance (600 gold) a +0 ring mail (100 gold) a +2 robe of willpower (442 gold) the +1 leather armour of Fualuse {Will++ Str+4} (910 gold) Str+4: It affects your strength (+4). Will++: It greatly increases your willpower. a +2 pair of boots (412 gold) a +0 leather armour (50 gold) [Shop] Zupaoriasm's Antique Weapon Shoppe a +0 quarterstaff (100 gold) the +1 broad axe of Trauma {elec, *Slow rElec rF+ rC+} (935 gold) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. a +0 dagger of venom (110 gold) a +0 mace (75 gold) a +0 spear (75 gold) a +3 spear (500 gold) a +0 dagger (50 gold) a +0 dagger (50 gold) a +0 hand axe (75 gold) the +5 spear of Valiance {holy, rN++} (1197 gold) rN++: It greatly protects you from negative energy. a +0 falchion (75 gold) (0, 0, D:2) a +0 whip (14, -21, D:2) 6 poisoned darts (16, 3, D:2) a +2 vampiric whip (19, -13, D:2) a +0 short sword a +2 chain mail of poison resistance a hobgoblin corpse (skeletalised by now) (20, 2, D:2) a +0 club (21, 2, D:2) a bat skeleton (23, -32, D:2) a +0 mace (25, -45, D:2) a bat corpse (skeletalised by now) (26, -13, D:2) a +0 ring mail (31, -9, D:2) a rat skeleton (36, -29, D:2) a +0 buckler (44, -34, D:2) a ball python skeleton (45, -33, D:2) a hobgoblin skeleton a quokka skeleton (45, 8, D:2) 7 stones (46, 8, D:2) a +0 robe (48, -2, D:2) a +0 robe (51, -15, D:2) a hobgoblin skeleton (52, 2, D:2) a +0 robe (52, 4, D:2) a quokka corpse (skeletalised by now) (58, -11, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (4, -13, D:3) a ring of protection from cold (9, -19, D:3) a +0 giant spiked club (9, -18, D:3) a +0 dagger a rat corpse (14, -25, D:3) a wand of flame (21)