KGM Level 1 of the Dungeon (0, 0, D:1) a bat corpse (3, -2, D:1) a bat corpse (7, 16, D:1) a bat skeleton (9, 18, D:1) a hobgoblin skeleton (10, 17, D:1) a +0 dagger a goblin skeleton (12, 0, D:1) a +0 whip 4 stones a kobold skeleton (12, 22, D:1) 5 stones (13, 48, D:1) a +0 ring mail of positive energy (20, -4, D:1) a +0 club a kobold corpse (skeletalised by now) (26, 34, D:1) a +0 club (26, 48, D:1) a +0 club a goblin skeleton (36, 49, D:1) a +0 hand axe (39, 4, D:1) a +0 club a kobold corpse (skeletalised by now) (42, 49, D:1) a +0 club a goblin corpse (46, -8, D:1) a +0 ring mail (46, 19, D:1) a hobgoblin corpse (skeletalised by now) (50, 7, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (57, 3, D:1) a +0 dagger (58, -5, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of noise