KGM Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (13, -37, D:1) a +0 whip a kobold corpse (skeletalised by now) (13, -16, D:1) a ball python skeleton (13, -15, D:1) a bat skeleton (16, -1, D:1) a bat skeleton (20, -1, D:1) a +0 dagger a goblin skeleton (23, -13, D:1) a +0 dagger a kobold skeleton (26, -1, D:1) a hobgoblin skeleton (28, -38, D:1) a +0 club (28, -22, D:1) a +0 robe (29, -34, D:1) a +0 club (32, -18, D:1) a +0 dagger a goblin skeleton (37, -16, D:1) a +0 dagger a kobold skeleton (38, -33, D:1) a +0 dagger (38, -15, D:1) a ball python skeleton (41, -17, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 46, D:2) a +0 quarterstaff (2, 33, D:2) a jackal corpse (skeletalised by now) (4, 43, D:2) a +0 dagger a +0 robe (5, 39, D:2) a hobgoblin skeleton (5, 40, D:2) a kobold skeleton (5, 42, D:2) a bat skeleton (10, 45, D:2) a +0 dagger a bat corpse (skeletalised by now) (11, 54, D:2) a +0 whip a kobold corpse (skeletalised by now) (12, 16, D:2) a jackal corpse (skeletalised by now) (21, 1, D:2) a ball python skeleton (32, 34, D:2) a +0 scale mail (39, 10, D:2) a +0 dagger a kobold corpse (41, 15, D:2) a +0 dagger