Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12372842583094832008 11 KGM the Grave Robber (level 2, 0/19 HPs) Began as a Demonspawn Necromancer on Sept 22, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:56 (248 turns). KGM the Grave Robber (Demonspawn Necromancer) Turns: 248, Time: 00:01:57 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 17% Magic: 0/1 EV: 11 Int: 15 God: Gold: 14 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . d - +2 sling (antimagic) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 antimagic sling (weapon) Armour b - a +0 robe (worn) Talismans g - a maw talisman Scrolls f - a scroll of fog {unknown} Potions c - a potion of magic e - a potion of berserk rage {unknown} Skills: + Level 0.6 Ranged Weapons + Level 1.8 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 4% 2 Vampiric Draining Necr 15% 2d7 10% 3 Animate Dead Necr 15% N/A 30% 4 Curse of Agony Necr 15% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The jackal misses you. The jackal bites you. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. The jackal barely misses you. x2 Unknown command. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is almost dead. The jackal closely misses you. x2 The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, chance to affect: 64%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. Malevolent energies surge around you. The jackal suddenly stops moving! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the jackal. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses your soul wisp. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet hits the jackal. You kill the jackal! The jackal barely misses you. The jackal barely misses your soul wisp. You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal closely misses you. The jackal closely misses your soul wisp. Your soul wisp touches the jackal. The jackal dies! You swap places. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .##.#.(#.......###..# .#..#.##............## ##.##............#...# ######..##...##...#.# #####...##.#...# #####...##...#.### ........##.#.†...##. .........#*).#......# ########.#@#....###.# ### .#h..#.## .... .#.#...# #$...#...#.# #....#.#...# #........### ###.....## #..#### #.. You could see a jackal (ally target) and a friendly soul wisp (summoned). Vanquished Creatures 2 ball pythons (D:1) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KGM the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 231 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 248 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_ring, nicolae_ecumenical_lake_church, minmay_misc_feat_pillars Action || total ---------------------------++------- Melee: Dagger || 9 Fire: Sling || 19 Cast: Soul Splinter || 4 Armour: Robe || 27 Dodge: Dodged || 23