Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. KGM the Conjurer (Draconian Conjurer) Turns: 15, Time: 00:00:08 Health: 14/14 AC: 4 Str: 9 XL: 1 Next: 16% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Potions a - a potion of magic b - a fizzy inky potion Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, KGM the Draconian Conjurer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. b - a fizzy inky potion A jackal comes into view. A jackal is nearby! The magic dart hits the jackal. You kill the jackal! A jackal comes into view. The jackal moves out of view. A jackal comes into view. The magic dart hits the jackal. The jackal is heavily wounded. The magic dart hits the jackal. The jackal is severely wounded. You are out of magic! There are monsters nearby! You are out of magic! There are monsters nearby! You are out of magic! There are no items here. .........♣# PP....♣~♣♣♣# ♣ PP..♣~♣...♣# ~♣ PPP♣~♣.....♣ # ♣~♣ PPP♣~♣......♣ ##h ♣~♣ PP♣~♣P......♣.h. ♣~♣♣♣~♣PP......♣.# ♣~~~♣PPPP....♣..# ♣~<~♣PPPPP..♣@..# ♣~~~♣ PPP...♣..# ♣~♣♣♣~♣ PP.....♣.# ♣~♣ ♣~♣P......♣.# ♣~♣ ♣~♣......♣ . ~♣ P♣~♣.....♣ ## ♣ .♣~♣...♣? .♣~♣♣♣ You can see 2 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KGM the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 3