K596807 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -3, D:1) a +0 dagger (4, -2, D:1) a bat corpse (skeletalised by now) (17, -14, D:1) 17 gold pieces (21, 13, D:1) a +0 dagger a +0 short sword a goblin skeleton a hobgoblin skeleton a kobold skeleton (23, -7, D:1) a rat corpse (skeletalised by now) (28, 8, D:1) a bat skeleton (35, 4, D:1) a +0 quarterstaff (38, 4, D:1) a +0 dagger a goblin skeleton (38, 5, D:1) a +0 club (39, 4, D:1) a +0 dagger a stone a +0 dagger a kobold skeleton a rat skeleton (40, 3, D:1) a quokka corpse (skeletalised by now) (40, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 1, D:2) 5 stones a +0 short sword a kobold corpse (skeletalised by now) (5, 14, D:2) 4 atropa-tipped darts (5, 21, D:2) a hobgoblin skeleton (14, 9, D:2) a +0 dagger a goblin skeleton (23, 14, D:2) a bat skeleton (27, 13, D:2) a +0 dagger a goblin skeleton (30, 7, D:2) a ball python skeleton (31, 5, D:2) a +0 mace the human skeleton of Terence (33, 6, D:2) a +0 dagger a goblin skeleton (40, 25, D:2) a +0 club a kobold skeleton (42, 22, D:2) a +0 dagger (43, 29, D:2) a +0 leather armour (45, 12, D:2) a bat corpse (skeletalised by now) (46, -5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (47, 2, D:2) a jackal corpse (skeletalised by now) (49, 2, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (13, -8, D:3) a +0 whip 4 stones (16, -39, D:3) a +0 dagger (16, 3, D:3) a +0 club a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 2, D:3) a +0 dagger (17, 4, D:3) a +0 dagger an orc corpse (skeletalised by now) (20, -24, D:3) a scroll of identify (21, -26, D:3) a scroll of noise (22, -24, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (22, -21, D:3) a +0 whip a +0 robe (22, -11, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (23, -26, D:3) 2 potions of lignification (23, -20, D:3) a +0 orcbow a centaur corpse (24, -24, D:3) a potion of might (26, 8, D:3) a +0 dagger (28, -23, D:3) a +0 short sword a +0 leather armour a +0 whip a +0 mace a +0 leather armour an orc corpse a kobold corpse (28, -21, D:3) a +0 flail a +0 club a +0 spear a gnoll corpse a gnoll corpse a gnoll corpse (29, -23, D:3) a +0 club a +0 leather armour (29, -10, D:3) a ball python corpse (skeletalised by now) (30, -10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (38, -2, D:3) a +0 giant club (40, -19, D:3) a +0 dagger 2 stones a goblin corpse (skeletalised by now) (45, -2, D:3) a quokka corpse (skeletalised by now) (54, -20, D:3) a +0 flail (59, -14, D:3) a +0 club