Jun0613 Level 1 of the Dungeon (1, -1, D:1) a +0 dagger (31, -17, D:1) a +0 dagger (32, -9, D:1) a +0 chain mail (34, -30, D:1) a +0 robe (34, -12, D:1) a +0 whip (35, -17, D:1) a medusa talisman (38, -5, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (5, 1, D:2) a hobgoblin corpse (skeletalised by now) (16, 11, D:2) the +12 trident of Theory {venom, Bane rCorr Dex+2 SInv} Bane: It inflicts you with a random bane when first equipped. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (25, 15, D:2) a quokka skeleton (28, 35, D:2) a bat skeleton (29, -1, D:2) a +0 mace (29, 42, D:2) a +0 short sword (30, 36, D:2) a +1 dagger of venom a hobgoblin skeleton a kobold skeleton (31, -1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 14, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (40, 4, D:2) a bat skeleton (40, 7, D:2) a +0 dagger a goblin skeleton a bat skeleton (45, -3, D:2) 3 flux baubles (48, -4, D:2) a +0 club a +0 sling Level 3 of the Dungeon (0, 0, D:3) a dart slug corpse (0, 13, D:3) a +0 dagger (1, -1, D:3) a +0 whip a +0 scale mail an orc corpse (2, -2, D:3) a ball python corpse (2, 0, D:3) a rat corpse (7, 21, D:3) a +0 falchion a +0 hand axe