Jun0613 Level 1 of the Dungeon (0, 0, D:1) 5 stones (1, 3, D:1) a +0 whip (5, 2, D:1) a bat corpse (skeletalised by now) (8, -3, D:1) a quokka corpse (skeletalised by now) (8, 13, D:1) a +0 sling (9, -7, D:1) a +0 robe (9, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, -4, D:1) an amulet of the acrobat (13, 13, D:1) a bat skeleton (16, -27, D:1) a +0 spear (16, 12, D:1) a +0 leather armour (17, -19, D:1) a +0 club a goblin skeleton (21, -18, D:1) 6 stones (21, -14, D:1) a +0 dire flail (21, -8, D:1) 3 stones (22, 4, D:1) a ball python corpse (skeletalised by now) (28, -8, D:1) a hobgoblin corpse (skeletalised by now) (29, -18, D:1) a +0 robe (32, -7, D:1) 8 stones (33, -3, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) the ring of the Feral God {rF- Will+ Str+4 Int+6 Slay+4} [ring of slaying] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (12, 6, D:2) a beast talisman (25, -1, D:2) a +0 halberd (25, 13, D:2) a +0 dagger (26, -1, D:2) a +0 dagger a frilled lizard skeleton a goblin skeleton (30, -1, D:2) a +0 flail a +0 club a rat corpse (skeletalised by now) (30, 24, D:2) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 25, D:2) a +0 dagger a stone a jackal corpse (skeletalised by now) (42, 0, D:2) a +0 ring mail (42, 1, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (0, 4, D:3) a potion of berserk rage