Jun0613 Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (12, -23, D:1) a ring of willpower (13, -15, D:1) a frilled lizard skeleton (15, -30, D:1) a +0 club a stone (18, -31, D:1) a hobgoblin skeleton (18, -30, D:1) a rat corpse (skeletalised by now) (19, -31, D:1) a +0 short sword a +0 club a kobold skeleton a kobold skeleton (28, -18, D:1) 5 datura-tipped darts (30, -18, D:1) a frilled lizard skeleton (31, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -35, D:1) a +0 dagger (37, -33, D:1) a frilled lizard skeleton (40, -22, D:1) a bat skeleton (44, -10, D:1) a rat corpse (skeletalised by now) (45, -16, D:1) a bat corpse (skeletalised by now) (47, -37, D:1) a frilled lizard skeleton (48, -37, D:1) a +0 short sword (53, -5, D:1) a staff of death Level 2 of the Dungeon (0, 0, D:2) 7 stones (0, 1, D:2) a +0 cloak (4, 6, D:2) a +0 leather armour (8, 0, D:2) the +9 sling "Dragon's Nightmare" {antimagic, rElec rPois Int+3 Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (10, 0, D:2) a +0 dagger (18, -2, D:2) a +0 club (22, 28, D:2) 8 gold pieces (24, -3, D:2) a hobgoblin corpse (24, 28, D:2) 13 gold pieces (26, 20, D:2) a +0 flail an orc corpse (28, 18, D:2) a +6 ring of intelligence