Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12840145169634778149 70 JtwExpress the Chiller (level 4, -7/30 HPs) Began as a Merfolk Ice Elementalist on Nov 12, 2025. Mangled by a gnoll ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:06:52 (2044 turns). JtwExpress the Chiller (Merfolk Ice Elementalist) Turns: 2044, Time: 00:06:53 Health: -7/30 AC: 2 Str: 8 XL: 4 Next: 21% Magic: 5/7 EV: 12 Int: 14 God: Gold: 34 SH: 0 Dex: 16 Spells: 6/7 levels left rFire . . . f - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons f - a +0 mace (weapon) Missiles l - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery d - a ring of see invisible (worn) Scrolls h - a scroll of acquirement {unknown} j - a scroll of silence {unknown} k - 2 scrolls of identify {unknown} m - a scroll of torment {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} e - a potion of berserk rage {unknown} g - a potion of moonshine {unknown} n - a potion of resistance {unknown} Talismans i - a talisman of death Skills: + Level 4.4 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 5.0 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 9% 3 Ozocubu's Armour Ice 15% N/A 9% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Tukima's Dance Hex 1% N/A 56% 3 Passage of Golubria Tloc 1% N/A 93% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) You freeze the bat. You kill the bat! There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. The gnoll shouts! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! You see here a +1 ring mail of fire resistance. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... #..# #.# #.# #..# #.# #.# #..# #.# #.#### ## #..# #.###.#..## .# #..####.#.....#.## .# #....##.#.#.#.##.# .# #.##.##.......#.## .# #.##.##.#.#.#..## .# #.##.##.#....@.# <# #.##.##.######j# .###.##.##.# #.# .....##.#..######.# .#####....j.......# .####.....######### ......#...# .###......# .# #.....j# You could see a gnoll. Vanquished Creatures Terence (D:2) 2 adders (D:2) 3 endoplasms 3 giant cockroaches 2 hobgoblins 4 jackals (D:1) 4 ball pythons (D:1) A bat (D:2) A frilled lizard (D:2) 2 goblins 4 kobolds (D:1) 3 rats (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JtwExpress the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 324 | D:1 | Reached skill level 1 in Polearms 463 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 809 | D:1 | Reached skill level 5 in Ice Magic 1347 | D:2 | Reached XP level 3. HP: 21/24 MP: 2/6 1397 | D:2 | Found Kuh Zuokk's General Store. 1498 | D:2 | Noticed Terence 1506 | D:2 | Killed Terence 1507 | D:2 | Reached XP level 4. HP: 5/30 MP: 0/7 2044 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_cross D:2: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_c, serial_shops, nicolae_shop_waterfront, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 1 2 4 | 4.4 Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 3 | || 3 Cast: Freeze | 49 | 11 || 60 Armour: Robe | 47 | 7 || 54 Dodge: Dodged | 32 | 8 || 40 Form: | 1 | || 1 Death | 1 | || 1