Joobs1115 Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, 0, D:1) a rat corpse (skeletalised by now) (2, -14, D:1) a ball python corpse (skeletalised by now) (19, -5, D:1) a parchment of Passage of Golubria (23, -5, D:1) a +0 short sword a kobold skeleton (30, -11, D:1) a +0 club (38, -31, D:1) a ball python corpse (skeletalised by now) (41, -33, D:1) a +0 leather armour (41, 6, D:1) a +0 dagger (43, 3, D:1) a hobgoblin skeleton (51, -32, D:1) a ball python corpse (skeletalised by now) (51, -15, D:1) a hobgoblin corpse (skeletalised by now) (51, -14, D:1) a +0 short sword 4 stones a kobold skeleton a ball python skeleton (52, -31, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (52, -15, D:1) a +0 robe a quokka corpse (skeletalised by now) (53, -13, D:1) a +0 dagger a goblin skeleton (53, 7, D:1) a +0 sling (59, 8, D:1) a +3 dagger of speed (65, -36, D:1) a quokka corpse (skeletalised by now) (65, -32, D:1) a +0 short sword (65, -6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, -32, D:2) a +0 dagger (17, -16, D:2) a frilled lizard corpse (18, -32, D:2) an adder corpse (25, -16, D:2) a +0 mace (33, -7, D:2) a +0 spear (34, 0, D:2) the +7 mace of Turmoil {holy, *Rage rCorr SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (35, -34, D:2) a parchment of Searing Ray