Dungeon Crawl Stone Soup version 0.33-a0-7-gfa02dad217 (webtiles) character file. Game seed: 15841103734241156253 33 Jonhweed the Apothecary (level 3, -11/25 HPs) Began as a Djinni Hedge Wizard on Aug 24, 2024. Was an Initiate of Elyvilon. Mangled by an ice beast (12 damage) ... on level 4 of the Dungeon. The game lasted 00:23:56 (1802 turns). Jonhweed the Apothecary(Djinni Hedge Wizard) Turns: 1802, Time: 00:23:56 Health: -11/25 AC: 2 Str: 9 XL: 3 Next: 47% Gold: 105 EV: 9 Int: 17 God: Elyvilon [......] SH: 7 Dex: 12 rFire + + . l - staff of alchemy rCold x . . f - +0 kite shield rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Elyvilon. Elyvilon was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom Missiles i - 10 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 kite shield (worn) h - a +0 barding Magical Staves l - a staff of alchemy (weapon) Scrolls a - 2 scrolls of fear g - 2 scrolls of identify j - a scroll of blinking k - a scroll of torment {unknown} Potions d - a potion of brilliance {unknown} m - a potion of might {unknown} n - a potion of mutation {unknown} o - a potion of invisibility {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Short Blades + Level 3.1 Dodging + Level 2.2 Stealth + Level 0.1 Shields + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 24% 1 b - Blink Tloc 30% N/A 34% 2 c - Call Imp Summ 30% N/A 34% 2 d - Grave Claw Necr 30% 2d9 34% 2 e - Mephitic Cloud Conj/Alch/Air 22% N/A 56% 3 f - Summon Small Mammal Summ 60% N/A 24% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A goblin comes into view. It is wielding a +0 club. Casting: Call Imp (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blink. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! Casting: Blink (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Unknown command. Casting: Blink (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Casting: Blink (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You are still too unstable to blink. Okay, then. You closely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin barely misses you. You block the goblin's attack. You hit the goblin but do no damage. You envenom the goblin. The goblin is poisoned. The goblin is heavily wounded. The goblin closely misses you. You closely miss the goblin. The goblin is severely wounded. You kill the goblin! The ice beast misses you. Your magical contamination has completely faded away. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You see here a +0 club. You feel ready to blink again. The ice beast attacks as it pursues you! The ice beast hits you. Elyvilon protects you from harm! The ice beast freezes you! You feel a terrible chill! You die... #........#.## ####... #.........######....... #.........# #.......... #........####.......... #........# #.....)..... #.......####........... ##......# #............ #.....## #............ ##..#..###@Y.........# #####.##...........## ##............## #..^........## ##.........## #........... ##.......... #.......... ##....... You could see an ice beast. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 ball pythons A bat (D:2) 4 endoplasms A giant cockroach (D:2) 6 goblins 2 jackals (D:2) A kobold (D:1) 2 frilled lizards (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jonhweed the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Jonhweed set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 738 | D:1 | Found Vohup's Assorted Antiques. 1271 | D:2 | Reached XP level 3. HP: 6/25 MP: 0/0 1271 | D:2 | Learned a level 1 spell: Summon Small Mammal 1479 | D:2 | Found a white marble altar of Elyvilon. 1498 | D:2 | Became a worshipper of Elyvilon the Healer 1686 | D:2 | You are sucked into a shaft and drop 2 floors! 1791 | D:4 | Noticed an ice beast 1801 | D:4 | HP: 1/25 [ice beast (18)] 1802 | D:4 | Elyvilon protects you from harm! 1802 | D:4 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, serial_shops, shop, nicolae_kite_square_tiling_tiny, minmay_misc_feat_cross D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_b, basic_altar D:4: layout_cave_pods, nicolae_kikubaaqudgha_miasma_corner, minmay_temple_entry_wispy Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.1 Fighting | | 0.1 Short Blades | | 0.2 Shields | | 0.1 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 16 Staff || 7 Cast: Magic Dart || 41 Blink || 1 Use: Scroll || 3 Armour: Robe || 11 Dodge: Dodged || 10 Block: Kite shield || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1807 | 1803 | 4 | 313 | 423 | 3 | 602.3 | Dungeon | 1807 | 1803 | 4 | 313 | 423 | 3 | 602.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1235 daAuts D:2: 454 daAuts D:4: 117 daAuts