Jellyman Level 1 of the Dungeon [Shop] Qunn's Antique Weapon Boutique a +0 dagger (44 gold) a +0 rapier (121 gold) a +0 short sword (66 gold) a +0 club (11 gold) a +0 mace (66 gold) a +3 spectral quarterstaff (649 gold) the +2 falchion of Peace {venom, +Blink Str+4 Int-5} (561 gold) +Blink: It lets you blink. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +0 mace (66 gold) a +1 heavy spear (272 gold) (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (1, 3, D:1) a bat corpse (skeletalised by now) (1, 30, D:1) a quokka corpse (skeletalised by now) (11, 3, D:1) a +2 devious dagger (17, 30, D:1) a +0 dagger a goblin skeleton (24, 22, D:1) a +0 dagger a goblin skeleton (24, 35, D:1) a rat skeleton (25, 23, D:1) a jackal skeleton (25, 34, D:1) a +0 short sword a kobold skeleton (28, -2, D:1) an orb of pyromania (29, 24, D:1) a +0 trident (31, 22, D:1) a +0 trident (31, 30, D:1) a quokka skeleton (32, -3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 16, D:1) a +0 sling (37, 24, D:1) 3 poisoned darts (37, 34, D:1) a +0 club (38, 9, D:1) a bat corpse (skeletalised by now) (38, 34, D:1) a hobgoblin skeleton (40, 43, D:1) an orb of glass (45, 22, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (8, -1, D:2) a ball python corpse (skeletalised by now) (10, -1, D:2) a staff of necromancy (16, 21, D:2) a +0 ring mail a hobgoblin corpse (skeletalised by now) (17, 19, D:2) a +0 dagger of electrocution a kobold corpse (skeletalised by now) (17, 20, D:2) a hobgoblin corpse (skeletalised by now) (21, 29, D:2) a +0 robe (35, 7, D:2) a +0 sling (36, 30, D:2) a +0 flail (38, 6, D:2) 11 gold pieces (44, 31, D:2) a rat corpse (46, 9, D:2) a throwing net (49, 28, D:2) the +5 whip of the Modern Seers {concuss, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further.