Dungeon Crawl Stone Soup version 0.35-a0-997-g53fc686c79 (webtiles) character file. Game seed: 5756664163354219965 5 Jellyman the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Sept 7, 2026. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (233 turns). Jellyman the Magician (Djinni Conjurer) Turns: 233, Time: 00:00:53 Health: 0/15 AC: 3 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + + (20%) c - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Magical Staves c - a staff of fire (weapon) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions d - a potion of resistance {unknown} Skills: * Level 0.1 Fighting * Level 0.1 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 8% 2 c - Fulminant Prism Conj/Alch 8% 3d7 45% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is heavily wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm. You kill the endoplasm! The bat closely misses you. x2 You hit the bat. You kill the bat! You barely miss the endoplasm. The endoplasm freezes you. You are frozen. The cold chills you terribly! You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You die... #.# #.#....... ##.####.######......## #$....[.............# #.. #..##..........# ###..###..##.###.####.# ............# #.# #.## #..###..##.# #.# #... ##.##..###..##.....# #### r.......j@.#####.### .#..#..##..$....... ## ..... ##.#####.### #. #..#.. #.# #. #. ... ... #. # .#.# #.## #. .... ... #. .. #. .# #. #. You could see an endoplasm. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) A bat (D:1) A frilled lizard (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jellyman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jellyman set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 233 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, chequers_arboretum Action || total ---------------------------++------- Attack: Normal || 13 Melee: Staff || 13 Cast: Magic Dart || 12 Armour: Leather armour || 8 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 233 | 202 | 31 | 0 | 143 | 1 | 233.0 | Dungeon | 233 | 202 | 31 | 0 | 143 | 1 | 233.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 233 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+