Dungeon Crawl Stone Soup version 0.35-a0-997-g53fc686c79 (webtiles) character file. Game seed: 3487253279308408321 21 Jellyman the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Sept 7, 2026. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (948 turns). Jellyman the Conjurer (Demigod Conjurer) Turns: 948, Time: 00:01:13 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 48% Magic: 0/7 EV: 11 Int: 20 God: Gold: 61 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Talismans b - a quill talisman Scrolls c - a scroll of teleportation {unknown} e - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.1 Spellcasting + Level 4.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Soul Splinter Necr 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You encounter a gnoll. It is wielding a +0 flail. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You don't have enough magic to cast this spell. Unknown command. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... .# .# .# ## ## ######## . .. #......# ...#. #.####.# #....##.####.# #...ğ@.†.##.# # ###.##.#.##.# .# .. #.#.##.##### ##.♣ ## #..........# <#.♣ ###..#####.# .##♣ #..#####.# ..## #.....##.# ...## ##.##.##.# ....# #.......# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jellyman the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 253 | D:1 | Reached skill level 4 in Conjurations 273 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 948 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_cross, minmay_small_reverse_x Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.1 Spellcasting | 2 | 2.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 3 Dagger || 9 Cast: Magic Dart || 48 Armour: Robe || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 947 | 936 | 11 | 0 | 841 | 1 | 947.0 | Dungeon | 947 | 936 | 11 | 0 | 841 | 1 | 947.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 947 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+