Dungeon Crawl Stone Soup version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 17779511797120398432 34 Jellyman the Chiller (level 3, 0/17 HPs) Began as a Felid Ice Elementalist on Jan 5, 2026. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (927 turns). Jellyman the Chiller (Felid Ice Elementalist) Turns: 927, Time: 00:02:27 Health: 0/17 AC: 1 Str: 6 XL: 3 Next: 14% Magic: 1/7 EV: 16 Int: 18 God: Gold: 56 SH: 0 Dex: 16 Spells: 6/7 levels left Lives: 0 Deaths: 1 rFire . . . (100%) (no amulet) rCold . . . (100%) (no ring) rNeg . . . (100%) (no ring) rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Scrolls c - a scroll of fear {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of identify {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} k - a potion of brilliance {unknown} l - a potion of mutation {unknown} Skills: * Level 0.6 Fighting - Level 2.7 Dodging - Level 2.6 Stealth * Level 1.1 Unarmed Combat + Level 2.5 Spellcasting + Level 3.9 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 10% 3 Ozocubu's Armour Ice 16% N/A 10% 3 Apportation Tloc 4% N/A 17% 1 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Brom's Barrelling Bould Conj/Erth 2% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The goblin closely misses you. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. Unknown command. You don't have enough magic to cast this spell. You barely miss the goblin. The goblin is moderately wounded. The goblin completely misses you. You scratch the goblin. The goblin is almost dead. You encounter a goblin. It is wielding a +0 dagger. The goblin closely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 100% to hit) You freeze the goblin. You kill the goblin! You scratch the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You scratch the goblin. You kill the goblin! You scratch the hobgoblin but do no damage. The hobgoblin closely misses you. You closely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin hits you. You scratch the hobgoblin. You bite the hobgoblin. You kill the hobgoblin! You miss the goblin. The goblin barely misses you. You scratch the goblin. You kill the goblin! You barely miss the hobgoblin. The hobgoblin hits you. You scratch the hobgoblin but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You scratch the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... #..##...... .# #..#.....#.# #..........##.. #.......# ....# #....).###...# # ##.....)..#...# .# #...#..<....### '## #..#.......##.#...# #..........@g.'...+ ...###.....##.#...# ....###......### +## ..........>....# # .######........# #.........# #........... #..#####..#.# #..# #...# You could see a hobgoblin. Vanquished Creatures 4 endoplasms (D:1) 6 hobgoblins 2 jackals (D:1) 4 quokkas (D:1) 5 ball pythons A bat (D:1) 2 frilled lizards (D:1) 5 goblins 3 kobolds (D:1) 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jellyman the Felid Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 51 | D:1 | Constricted to death by a ball python 51 | D:1 | Lost a life (0 lives remaining) 135 | D:1 | Reached XP level 2. HP: 6/14 MP: 3/6 722 | D:1 | Found Gugra's Armour Shoppe. 866 | D:2 | Reached skill level 1 in Unarmed Combat 908 | D:2 | Reached XP level 3. HP: 17/17 MP: 4/7 927 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, serial_shops, nicolae_square_shop D:2: cheibrodos_greedy_goblins, layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 | 1.1 Fighting | | 0.6 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 2.5 Ice Magic | | 3.9 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Unarmed || 35 Bite || 3 Cast: Freeze || 40 Armour: None || 23 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 927 | 857 | 70 | 56 | 562 | 2 | 463.5 | Dungeon | 927 | 857 | 70 | 56 | 562 | 2 | 463.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 863 daAuts D:2: 64 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+