Jellyman Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (1, 0, D:1) a bat skeleton (2, -8, D:1) a +0 dagger (6, -5, D:1) a frilled lizard skeleton (11, -16, D:1) a +0 club a +0 short sword a kobold skeleton (14, -20, D:1) a +0 ring mail (14, -17, D:1) a hobgoblin skeleton (19, -18, D:1) a +1 heavy mace (21, -15, D:1) a +0 dagger a goblin skeleton a jackal skeleton (21, 2, D:1) a +0 robe (26, -22, D:1) a jackal skeleton a jackal skeleton (27, -18, D:1) a rat skeleton (28, -19, D:1) a bat skeleton (29, -19, D:1) a jackal skeleton (29, -18, D:1) a jackal skeleton (33, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 2, D:1) a ball python corpse (skeletalised by now) (36, 3, D:1) a frilled lizard corpse (skeletalised by now) (37, -8, D:1) a +0 whip (41, -2, D:1) a +0 robe (44, 2, D:1) a +0 scale mail of fire resistance (46, 8, D:1) a bat corpse (skeletalised by now) (46, 13, D:1) a +0 helmet (49, 8, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -3, D:2) a +0 dagger a ball python corpse (6, -2, D:2) a +0 whip a kobold corpse (11, 7, D:2) a +0 leather armour (14, -3, D:2) a +0 ring mail (21, 5, D:2) a +0 ring mail (21, 25, D:2) 3 poisoned darts (23, 29, D:2) a +0 club (28, 25, D:2) a +0 hand axe (30, 5, D:2) a +0 club a gnoll corpse (skeletalised by now) (30, 29, D:2) a +0 dagger (32, 20, D:2) a +0 whip a +0 short sword 4 stones a gnoll skeleton a kobold skeleton (33, 23, D:2) a +0 flail (34, 29, D:2) a rat skeleton (38, 26, D:2) a bat skeleton (43, 5, D:2) the +5 sling "Cuuruyv" {flame, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (47, 26, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of lignification (1, 16, D:3) a +0 club (2, 8, D:3) a +0 robe