Dungeon Crawl Stone Soup version 0.34-a0-1802-ga9a8b13fb6 (webtiles) character file. Game seed: 17849673779298001859 5 Jellyman the Grave Robber (level 1, 14/14 HPs) Began as a Revenant Necromancer on Dec 14, 2025. Safely got out of the dungeon. The game lasted 00:00:58 (130 turns). Jellyman the Grave Robber (Revenant Necromancer) Turns: 130, Time: 00:00:58 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 66% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic d - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth * Level 2.1 Spellcasting + Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 12% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You hit the hobgoblin. You kill the hobgoblin! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You encounter a quokka. Okay, then. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (asleep, chance to affect: 63%) The quokka resists with significant effort. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (chance to affect: 63%) A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. The quokka barely misses your soul wisp. Your soul wisp touches the quokka but does no damage. The quokka bites your soul wisp but does no damage. Your soul wisp touches the quokka. The quokka misses your soul wisp. Your soul wisp barely misses the quokka. The quokka bites your soul wisp but does no damage. Your soul wisp touches the quokka. The quokka closely misses your soul wisp. The quokka misses your soul wisp. Your soul wisp misses the quokka. The quokka closely misses your soul wisp. Your soul wisp barely misses the quokka. The quokka closely misses your soul wisp. Your soul wisp touches the quokka. The quokka dies! You swap places with your soul wisp. You swap places with your soul wisp. Your soul wisp disappears in a puff of smoke! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. There is a staircase leading out of the dungeon here. Alright, then stay! You have escaped! ###.#.##.# ##...#.##.# ######### #.........# ##...ß...###...##..... ##..ß...ß..##...##..... .#ß.........ß#...##.#### ....ß..(..ß......##.# #ß.........ß#...##.# ##..ß.@.ß..##...#### ##...ß...###...# ######### #...# ##... ##.# .# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) A quokka (D:1) 3 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jellyman the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 130 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, shapermc_ecumenical_altar_venn Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Soul Splinter || 5 Armour: Robe || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 90 | 40 | 20 | 16 | 1 | 130.0 | Dungeon | 130 | 90 | 40 | 20 | 16 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts DLua errors: