Jellyman Level 1 of the Dungeon (11, -30, D:1) a ball python skeleton (12, -38, D:1) a +0 short sword a stone (16, 4, D:1) a rat skeleton (21, -14, D:1) a +0 club (29, -42, D:1) a rat corpse (skeletalised by now) (30, -41, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, -31, D:1) 2 poisoned darts (36, -46, D:1) a parchment of Awaken Armour (42, -8, D:1) a frilled lizard corpse (skeletalised by now) (44, -2, D:1) 5 javelins (45, -38, D:1) a bat skeleton (49, -43, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (9, 13, D:2) a +0 chain mail (13, 13, D:2) a rat skeleton (22, 25, D:2) a bat skeleton (28, 3, D:2) a +0 chain mail (43, 1, D:2) a +0 leather armour (44, -11, D:2) a bat skeleton (54, -3, D:2) a +0 flail (55, 16, D:2) a rat corpse (skeletalised by now) (56, 21, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon (3, 7, D:3) a +0 spear (6, 4, D:3) a ball python corpse (skeletalised by now) (10, -4, D:3) a +0 dagger of venom a frilled lizard corpse (skeletalised by now) (23, 29, D:3) a +0 falchion (26, -2, D:3) a +0 mace a +0 chain mail the human corpse of Terence (skeletalised by now) (38, 14, D:3) a +0 club Level 4 of the Dungeon [Shop] Qezxal's General Store a lightning rod (4/4) (560 gold) a scroll of poison (unknown) (56 gold) a potion of might (56 gold) a +0 robe (12 gold) a +0 scale mail (56 gold) a scroll of torment (unknown) (133 gold) a +0 pair of boots (63 gold) a +2 leather armour of poison resistance (224 gold) a +5 ring of evasion (unknown) (504 gold) (22, -34, D:4) a +0 dagger (29, -16, D:4) a +0 short sword a kobold corpse (skeletalised by now) (60, 1, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) an adder skeleton (5, -4, D:5) a river rat skeleton (23, 9, D:5) a +0 long sword Level 6 of the Dungeon (1, 9, D:6) a hound corpse (27, 1, D:6) a +0 hand axe (35, -22, D:6) a +0 chain mail (36, -22, D:6) a +4 flail of venom (44, -14, D:6) 4 poisoned darts (47, -15, D:6) a +0 short sword a +0 chain mail a +0 falchion (48, -20, D:6) a +0 long sword (48, -15, D:6) a +0 robe an orc corpse (skeletalised by now) (48, -14, D:6) a +0 dagger (48, -13, D:6) a +0 dagger a +0 robe the Necropolis (0, 0, Necropolis) 14 gold pieces (0, 1, Necropolis) the +1 short sword of Awkwardness {chaos, ^Fragile Int+6 SInv} ^Fragile: It will be destroyed if unequipped. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (1, -5, Necropolis) 14 gold pieces (1, 0, Necropolis) the +7 mace "Qusaq" {chaos, rPois rC+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (1, 1, Necropolis) a scroll of identify (6, 0, Necropolis) 20 gold pieces (7, -11, Necropolis) 15 gold pieces (12, -12, Necropolis) 13 gold pieces (12, -11, Necropolis) a potion of mutation (12, -6, Necropolis) 23 gold pieces (13, -12, Necropolis) a potion of mutation (13, -11, Necropolis) 7 gold pieces (19, 18, Necropolis) 16 gold pieces (20, 18, Necropolis) a parchment of Alistair's Intoxication (21, 18, Necropolis) a potion of curing (32, -7, Necropolis) a scroll of enchant weapon (32, -6, Necropolis) 5 gold pieces (32, -5, Necropolis) a scroll of noise (32, -4, Necropolis) a +0 falchion (32, -3, Necropolis) 24 gold pieces (32, -2, Necropolis) 21 gold pieces (32, -1, Necropolis) 21 gold pieces (37, 1, Necropolis) a potion of might